Information for "Shadow Volumes PSP"
From GameBrew
More actions
Basic information
| Display title | Shadow Volumes PSP |
| Default sort key | Shadow Volumes PSP |
| Page length (in bytes) | 904 |
| Namespace ID | 0 |
| Page ID | 42554 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
| Page image |
Page protection
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 13:14, 31 January 2025 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 13:14, 31 January 2025 |
| Total number of edits | 1 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
Page properties
| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | Shadow volumes example for the PSP. It used the stencil buffer to cast shadow volumes. This technique is used in the most modern 3d engines like the doom3 engine to cast realistic shadows. The effect is impressing but it is very expensive. The PSP has to do a lot of extra calulations for this. The workload... |