Information for "Scanline Offset Shader 3DS"
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| Display title | Scanline Offset Shader 3DS |
| Default sort key | Scanline Offset Shader 3DS |
| Page length (in bytes) | 1,653 |
| Namespace ID | 0 |
| Page ID | 17098 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
| Page image |
Page protection
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 22:54, 27 April 2022 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 03:37, 6 May 2024 |
| Total number of edits | 8 |
| Total number of distinct authors | 2 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | This is a demo that simulates the common retro console effect of creating a horizontal offset for each scanline on the screen in order to make different wave effects. To make it works efficiently, it uses a geometry shader that takes in two points at a time and makes 16 one-pixel-high strips that are... |