Information for "NDS Homebrew Development"
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| Display title | NDS Homebrew Development |
| Default sort key | NDS Homebrew Development |
| Page length (in bytes) | 2,832 |
| Namespace ID | 0 |
| Page ID | 25170 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
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| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 14:22, 7 November 2022 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 14:25, 7 November 2022 |
| Total number of edits | 3 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | First, of course you have to know either C/C++, as they're the only languages you can currently write NDS Homebrew in (appart from Assembly, but that's really hard). For starters, you should watch this video by PolyMars: I recommend watching it, to get a good overview, over what it's like to make NDS... |