Information for "KCL Collision Importer Switch"
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| Display title | KCL Collision Importer Switch |
| Default sort key | KCL Collision Importer Switch |
| Page length (in bytes) | 4,487 |
| Namespace ID | 0 |
| Page ID | 31205 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
| Page image |
Page protection
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 06:03, 11 April 2023 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 01:52, 5 February 2024 |
| Total number of edits | 3 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
Page properties
| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | KCL is a common collision format used in various Nintendo games. This tool can export and create new .kcl files with .obj files to and from other 3D programs. The primary focus of this tool is Wii U and Switch support but older versions will work. For those that use Switch Toolbox, it has been updated... |