Information for "GBA Caster"
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| Display title | GBA Caster |
| Default sort key | GBA Caster |
| Page length (in bytes) | 991 |
| Namespace ID | 0 |
| Page ID | 35878 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
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Page protection
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 03:02, 3 October 2023 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 02:33, 10 May 2024 |
| Total number of edits | 5 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | GBA Caster a very simple, and very slow 3D ray casting engine. This is the same method used to make the original Wolfenstein. If your interested in learning how they "faked" 3D in older games like Wolf3D or Doom you can check out this demo. The map is based on a 16x16 grid of 64x64 tiles. You can easily... |