Information for "Commander K. Wii"
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| Display title | Commander K. Wii |
| Default sort key | Commander K. Wii |
| Page length (in bytes) | 1,646 |
| Namespace ID | 0 |
| Page ID | 17455 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
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| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 06:21, 14 June 2022 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 14:54, 6 July 2024 |
| Total number of edits | 11 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | Commander K. Wii is a game engine port of CloneKeen developed by Caitlin Shaw. This engine allows you to play the first three episodes of the classic Commander Keen game by Id Software. This adaptation was not based on the CloneKeen sources, but rather on the Alekmaul DS adaptation. |