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{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=xash3dfwgsvita.png |image_alt=Xash3D FWGS }}<!--xash3dfwgsvita.7z--> Xash3D FWGS is a cross-platform fork of the [https://www.moddb.com/engines/xash3d-engine Xash3D Engine] created by Unkle Mike, offering enhanced features. It aimed to provide compatibility with the Half-Life Engine and provide game developers with a familiar workflow while also expanding on it. This port offers basic support for the PlayStation Vita. Partially based on the [[vitaXash3D|old engine port]]. ref_gl works through [https://github.com/Rinnegatamante/vitaGL vitaGL] like in the old port, this time properly integrated with SDL. A customized immediate mode implementation (<code>utils/vgl_shim</code>) was used on top of it for better performance. Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the [https://github.com/fgsfdsfgs/vita-rtld dynamic linker]. Fork features: * Steam Half-Life (HLSDK 2.5) support. * Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/ports.md many more]. * Better multiplayer: multiple master servers, headless dedicated server, voice chat, [https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/goldsrc-protocol-support.md GoldSrc protocol support] and IPv6 support. * Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software. * Advanced virtual filesystem: <code>.pk3</code> and <code>.pk3dir</code> support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. * Mobility API: better game integration on mobile devices (vibration, touch controls). * Different input methods: touch and gamepad in addition to mouse & keyboard. * TrueType font rendering, as a part of mainui_cpp. * External VGUI support module. * PNG & KTX2 image format support. * Ogg Vorbis (<code>.ogg</code>) & Ogg Opus (<code>.opus</code>) audio formats support. * [https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation A set of small improvements], without broken compatibility. ==Installation== For the following instructions it is assumed your PS Vita's SD card is mounted at ux0. *If you have an installation of the [[vitaXash3D|old version of the port]], delete it. *If you don't already have it, install kubridge by copying kubridge.skprx to your taiHEN plugins folder (usually ux0:tai) and adding it to your config.txt like so: *KERNEL ux0:tai/kubridge.skprx *If you don't already have it, install libshacccg.suprx by following [https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. *Install [https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous xash.vpk]. *Copy the data folder from the archive to the root of your PS Vita's SD card (ux0:/). *Copy the valve folder and any other mod folders from your [https://store.steampowered.com/app/70/HalfLife/ Half-Life install] to ux0:/data/xash3d/. Do not overwrite anything. ==Media== '''Brutal Half-Life Beta 2 - Main Campaign (No Commentary, 4K, 60 FPS, Xash3D FWGS) ([https://www.youtube.com/watch?v=nJkknSC4Vk0 m games])'''<br> <youtube>nJkknSC4Vk0</youtube> == External links == * Official website - https://xash.su/xash3d.html * GitHub - https://github.com/FWGS/xash3d-fwgs * GitHub - https://github.com/FWGS/xash3d-fwgs/pull/1251 * ModDB - https://www.moddb.com/engines/xash3d-engine
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