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{{#seo: |title=Vita Homebrew Games (Card) - GameBrew |title_mode=append |image=WagictheHomebrewVita.png |image_alt=Wagic the Homebrew Vita }} Wagic, the Homebrew is a C++ game engine that allows to play card games against an AI. It is highly customizable and allows the player to tweak the rules, create their own cards, their own themes, etc. == Features == * Gameplay, menus, deck building, settings. * Save and load. * Front touch screen, analog stick, all face buttons and triggers. * Boots and runs at default Vita clocks. No overclock. == Installation == Ensure your Vita has Custom Firmware with <code>libshacccg.suprx</code> set up (see vitaGL documentation if not already configured). Copy <code>wagic.vpk</code> to your Vita over FTP or USB. Open [[VitaShell]] and press Cross on the VPK to install. The release VPK ships without card images, as Wizards of the Coast art cannot be redistributed. To play with card art, there are two options: * Build the full VPK locally, see <code>BUILD_VITA.md</code> in the repository. * Drop card art files at <code>ux0:data/Wagic/sets/</code> on your Vita. The engine finds it there before checking the bundled archive, and it survives future updates. Save data is stored at <code>ux0:data/Wagic/</code>. To wipe progress, delete that folder in VitaShell. ==Media== '''Wagic - Gameplay''' ([https://www.youtube.com/watch?v=RCQZB5QYJaU pcgaminYT]) <br> <youtube width="640">RCQZB5QYJaU</youtube> == Changelog == '''v0.1.1''' * '''Fixed:''' Story mode "tap to collect mana" crash — the first-campaign tutorial duels override the player avatar in their rules file; Wagic was loading the avatar texture during rules parsing on a placeholder Player whose GameObserver is intentionally null, causing a data abort. This has been guarded against. * '''Fixed:''' Redundant music loading — <code>GameApp::playMusic</code> was calling <code>Mix_LoadMUS</code> twice per track. Replaced with a lightweight path-resolution check so each track is loaded exactly once. '''v0.1.0a''' * Initial public release — native PS Vita port of Wagic. * Runs at 960×544 with vitaGL and SDL2. * Gameplay, menus, deck building, and settings functional. * Save and load functional. * Front touch screen, analog stick, all face buttons and triggers supported. * Boots and runs at default Vita clocks. == External links == * GitHub - https://github.com/Brendonm17/wagic-vita * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1394
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