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{{#seo: |title= (PC Utilities) - GameBrew |title_mode=append |image=TwilightBoxart3DS.png |image_alt=TwilightBoxart }} Twilight Boxart is a boxart downloader for [[TWiLight Menu++]] written in C#. Originally developed by KirovAir and ported to NET 8.0 by MateusRodCosta. The port is based on [https://github.com/KirovAir/TwilightBoxart/releases/tag/0.6 version 0.6] of the original instead of 0.7 (borked due to the domain used being gone) and was motivated by [https://github.com/KirovAir/TwilightBoxart/issues/21 an incompatibility with newer OpenSSL versions on Linux builds]. == Supported rom types == {| class="wikitable" |- ! System ! Matching (in order) |- | Nintendo - Game Boy | (sha1 / filename) |- | Nintendo - Game Boy Color | (sha1 / filename) |- | Nintendo - Game Boy Advance | (sha1 / filename) |- | Nintendo - Nintendo DS | (titleid / sha1 / filename) |- | Nintendo - Nintendo DSi | (titleid / sha1 / filename) |- | Nintendo - Nintendo DSi (DSiWare) | (titleid / sha1 / filename) |- | Nintendo - Nintendo Entertainment System | (sha1 / filename) |- | Nintendo - Super Nintendo Entertainment System | (sha1 / filename) |- | Nintendo - Family Computer Disk System | (sha1 / filename) |- | Sega - Mega Drive - Genesis | (sha1 / filename) |- | Sega - Master System - Mark III | (sha1 / filename) |- | Sega - Game Gear | (sha1 / filename) |} == Boxart sources == * [https://gametdb.com/ GameTDB] using titleid matching. * [https://github.com/libretro/libretro-thumbnails LibRetro] using [https://datomatic.no-intro.org/ NoIntro] sha1 matching or simply filename matching. [https://github.com/libretro/libretro-database/tree/master/dat LibRetro DAT] is currently added as extra NES sha1 source. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/images/TwilightBoxart3DS-01.png ==Changelog== '''v0.8.2''' * Built against .NET 8.0.7 * Linux and MacOS builds are now shipped as a single executable instead of multiple files (one single executable instead of executable + dlls from .NET and the project). * Enforce only 64-bits builds (you really shouldn't be running a 32-bits OS in 2024), should support both x86 and ARM 64-bits. * Removal of legacy code related to security protocols handling on Windows. * Replacement of some WinForms code with [https://github.com/dotnet/designs/blob/main/accepted/2021/winforms/streamline-application-bootstrap.md <code>ApplicationConfiguration.Initialize()</code>] * [https://eskerahn.dk/?p=5502 Windows GUI is now DPI Aware] (might be buggy) '''v0.8.1''' * Rename ".UX" project to ".GUI". * Improve dependencies and build configs (includes improving size of Linux and MacOS builds). * Fix tool claiming files whose cover art aren't available were successful. '''v0.8.0''' (MateusRodCosta) *The application has been ported to .NET 8, as .NET 6 is nearing EOL. Ported from to: ** Shared Code: .NET Standard 2.0 -> .NET 8.0 ** CLI: .NET Core 3.0 -> .NET 8.0 ** GUI: .NET Framework 4.7.2 -> .NET 8.0 Windows (due to WinForms) '''v0.7.0''' * Pure 1:1 ratio's are used now since the latest TWL++ (2020 valentine and onwards) supports these! THIS BREAKS COMPATIBILITY WITH OLDER VERSIONS! Use 0.6 if your TWL++ is on a lower version. * Added more sizes. * Added border support. (This is some experimental trickery which makes boxart a bit more aesthetic on some themes, maybe in the future I'm able to do some tricks with 3d boxart and such) * Loads of under-the-hood changes, which makes support for a 3DS version possible. '''v0.6.0''' * Uses 1:1 boxart size for gba boxart which should work with TwilightMenu++ v11.2.0 ('TWL Christmas release') and up! Please remove all old GBA boxart from previous versions so they will be redownloaded! * Fixes some other small bugs as well. '''v0.5.3''' *Finally fixed a really annoying issue where some images would appear to be corrupted in TWLM++. (Adobe Metadata issue, these are now stripped when images are downloaded). '''v0.5.2''' * Fixed title matching for titles with '&' or '/' in the name. * Detect correct aspect ratio for some japanese snes titles. '''v0.5.1''' * Fixes SSL compatibility issues on older Windows versions. (Framework issue..) * Improved some other code. '''v0.5.0''' * Added matching by file name. * I've noticed that the NoIntro dat is not always a holy-match even when sha1 matches. (Tetris for the gameboy for example) As a final measure matching will be done on filename in this release, which should up the matching rate. '''v0.4.0''' * Added LibRetro .dat format parsing for future data. * Currently only added extra NES data as a test. '''v0.3.0''' * Fixes Github SSL error for some users. * Better error handling (and message) when there is no DB match. '''v0.2.0''' *This version fetches the correct boxart for TwilightMenu++ 9.5.0 and onwards. Make sure you have 'Adjust to correct aspect ratio' checked. '''v0.1.0''' (KirovAir) * First Release. == External links == * GitHub - https://github.com/MateusRodCosta/TwilightBoxart * GitHub - https://github.com/KirovAir/TwilightBoxart * Reddit - https://www.reddit.com/r/3dshacks/comments/1crhgsk/twilightboxart_080_the_net_8_port/
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