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<!--smo3ds.7z--> An early build of Super Mario Odyssey demake by Team Alpha. == Installation == Install the .cia file with a title installer (i.e. [[FBI 3DS|FBI]]). == Media == '''Mario Odyssey on 3DS Port''' ([https://www.youtube.com/watch?v=GU6f7KWF7yU Nick64 Mods]) <br> <youtube>GU6f7KWF7yU</youtube> == Compatibility == May not work on old 3ds models. == Changelog == '''alpha-v0.4''' * beauty changes and fixes, but no new objects or anything. * one can now "complete" the demo by reaching the tower, * bonnetown(loop).bcstm implemented(buggy, open cap world via dev menu) * title screen music * updated mario model * better jump * bug fixes * more ** open dev menu: START + L Button, navigate via DPAD to Map Select, etc. ** "complete" demo: go to cap world, go up the tower. * '''NOTE:''' when climbing up slopes, jump rapidly, cause mario can fling up into the far sky due to some bug. * This build was released uncomplete, as further bug fixes would keep delaying it. '''alpha-v0.3.1''' * Bug Fixes * Mario Jumps nicer * Bridge and Tower are properly added, not visible collision meshes. * fixed some collision stuff(short bridge) * just check it out Known Bugs * Stuff appears dark, (golden material) '''alpha-v0.3''' * updated splash(unfinished) * menu ui stuff * o3ds support with up to ~6 fps * optimizations regarding compression * jumping kinda updated(all three jumps) * misc bug updates * collision in one cap house fix * all moon colors(test map) * falling and jumping camera following(wip) * landing animation Known Bugs * sometimes reloading maps doesnt load everything, fixed already * older version of jump code, most recent version is fixed * splash is too much, fixed in most recent * some shading may appear dark, working on it == External links == * GitHub - https://github.com/Team8Alpha/smo3ds-builds
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