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Super Haxagon is a cross platform, open source [http://superhexagon.com/ Super Hexagon] clone for the [[Super Haxagon 3DS|Nintendo 3DS]], Nintendo Switch, Windows, Linux, and the [https://education.ti.com/en/products/calculators/graphing-calculators/ti-nspire-cx-cas TI-Nspire] (yes, the calculator). It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called [https://github.com/RedTopper/Haxa-Editor Haxa Editor]. ==Features== *Cross Platform. *Level Progression. *Widescreen support. *Docked and Handheld mode. *High Refresh Rate support. *Custom Levels. *Tilting effect. *OGG decoder for BGM. *High Score Saving. ==Installation== * CIA - Install the cia file with [[FBI 3DS|FBI]]. * 3DSX - Copy the .nro to sdmc:/switch/SuperHaxagon/SuperHaxagon.nro and launch it from the hbmenu. Also check out the level editor at [https://github.com/RedInquisitive/Haxa-Editor Haxa-Editor]. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in the /switch/SuperHaxagon/ folder. They'll load on the home menu after (or, technically, also before) the builtin levels. ==User guide== Super Hexagon is a fast-paced arcade game where you control a small triangle and navigate through a constantly changing maze of walls. The goal is to survive as long as possible by quickly maneuvering through the gaps in the walls. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/superhaxagonnx2.gif https://dlhb.gamebrew.org/switchhomebrews/superhaxagonnx3.png ==Compatibility== Tested on hardware. ==Changelog== '''v3.9.1''' * nspire: There are now at least two buttons to perform all basic actions, in case one of your keys is sticky. * sdl2 and sfml: Drivers and downloads have been renamed to better show what back-end the driver is using. * all: Downloads now have a README.md that gives offline instructions on how to set up your platform, as well as a link back to this repo. * all: Downloads now have a vX.X.X.txt file that includes some metadata for the release, like which commit hash the download came from, version information, how it was built, and the time it was built. '''v3.9.0''' * macos: new platform! ** GitHub Actions will now build a macOS (M1) bundle automatically for new PRs going forward! ** Intel-based macOS devices should still build, but there is no automated builds at this time. ** Thanks [https://github.com/adc-ax @adc-ax] for helping out with macOS bugs! ** (macOS support was previously added by [https://github.com/mathieudel @mathieudel], but unfortunately I did not maintain it.) * steamdeck: new platform! ** The SDL2 flatpak build will auto-detect SteamDeck and enter fullscreen. ** Switched to SDL2 for controller support in flatpak. ** Tested on hardware! ** (Technically you could install the flatpak on SteamDeck, but the experience wasn't very good.) * all: License change to GPLv3 (or later) for the core game. ** Drivers are dual licensed under GPLv3-or-later OR MIT. ** All downloads now include a copy of the license AND licenses for all dependencies. * all: Levels no longer speed up during "level ups" ** Instead, one big speedup happens at 60 seconds. ** Thanks [https://github.com/zaphod77 @zaphod77] (Fixes [https://github.com/RedTopper/Super-Haxagon/issues/34 #34]) * all: LAST Major driver refactor, ALL platform specific files are now located in <code>driver</code> * all: All platforms now build with GitHub actions! '''v3.8.3''' * New features: ** 3ds, switch: For platforms that embed music into the ROM, you can add custom title music by placing a <code>title.ogg</code> next to your scores.db file. [https://github.com/RedTopper/Super-Haxagon/issues/35 #35] ** miyoo: This release uses the Ports folder instead of the Apps folder on OnionOS [https://github.com/RedTopper/Super-Haxagon/issues/39 #39] * Fixes: ** all: Pressing right no longer has priority over pressing left. Instead, the last direction to be pressed "wins". This makes switching directions faster and easier. [https://github.com/RedTopper/Super-Haxagon/issues/36 #36] '''v3.8.2''' * New features for this release: ** portmaster: new platform! *** Please use the "autoinstall" folder to install the zip manually from this repo. It is "Ready to Run" and contains all assets, including the romfs folder. *** For muOS: <code>/mnt/mmc/MUOS/PortMaster/autoinstall/</code> *** For Knulli: <code>/media/SHARE/system/.local/share/PortMaster/autoinstall/</code> *** For other CFWs, see the Portmaster documentation for your platform.. ** miyoo mini: new platform! *** Tested only on OnionOS. *** Install by placing SuperHaxagon folder into <code>/mnt/SDCARD/App/</code>, then place <code>romfs</code> folder in <code>/mnt/SDCARD/App/SuperHaxagon/romfs/</code> *** Pixelation filter applied to look extra retro (and totally not because I have to do software rasterization and rendering at full resolution would be too taxing for the CPU!). ** 3ds: fixed a bug that prevented the proper loading of stereo .WAV files. ** all: Replaced SFX with ones created by [https://github.com/TwistBit @TwistBit]! Thanks! (Fixes [https://github.com/RedTopper/Super-Haxagon/issues/32 #32]). ** all: Pumped up the level beats (Fixes [https://github.com/RedTopper/Super-Haxagon/issues/31 #31]). ** all: Controls are shown on the title screen by pressing "back". ** all: Main menu has new "tilt" effects while selecting levels. ** all: New main menu music (I got tired of Werq). ** all: Tilt effects for levels 2-4. ** all: Zoom effects for levels 2-4. ** all: Platform now shown on the top of the title screen. '''v3.7.0''' *New features for this release: **all: New title menu before the level select. **all: Camera pans and color transitions between most states. **switch: You can now use "X" to rotate right, like the 3ds. *Under the hood features: **all: Drivers cleaned up to officially use "Pimpl". **all: Drivers no longer make excessive pointer de-references and instead direct calls to the Impl itself. **all: Drivers now have "Surface" classes that contain core rendering logic, split out from Platform. **all: Game uses new SurfaceGame class, which implements software matrix transforms. **all: Code cleanup, where applicable. ==Credits== Thanks everyone for: *The toolchain by [https://github.com/devkitPro devkitPro]. *The 3DS 2D engine by fincs at [https://github.com/devkitPro/citro2d devkitPro/citro2D]. *The CTR User library by Smea at [https://github.com/devkitPro/libctru devkitPro/libctru]. *The Switch User library by Switchbrew at [https://github.com/switchbrew/libnx switchbrew/libnx]. *The font Bump IT UP by aaronamar at [http://fontstruct.com/fontstructions/show/155156/bump_it_up fontstruct.com]. *Steveice10 for the build tools at [https://github.com/Steveice10/buildtools Steveice10/buildtools]. *Sean T. Barrett for OGG decoding at [https://github.com/nothings/stb nothings/stb]. *The SFML developers for, well, [https://www.sfml-dev.org/ SFML]. *Audio from Open Hexagon at [https://github.com/SuperV1234/SSVOpenHexagon SuperV1234/SSVOpenHexagon]. *...and Kevin MacLeod for more music at [http://incompetech.com/ incompetech.com]. *and all of the people on the [https://github.com/RedTopper/Super-Haxagon/graphs/contributors contributors page] (seriously, you guys rock). Music Attribution: *[https://incompetech.filmmusic.io/song/4616-werq Werq] by Kevin MacLeod ([http://creativecommons.org/licenses/by/4.0/ License]). *[https://incompetech.filmmusic.io/song/5715-screen-saver Screen Saver] by Kevin MacLeod ([http://creativecommons.org/licenses/by/4.0/ License]). *[https://github.com/SuperV1234/SSVOpenHexagonAssets Open Hexagon]: **Call Me Katla, Baby by Dunderpatrullen. **Captain Cool by Bossfight. **Commando Steve by Bossfight. **Dr. Finkelfracken's Cure by Bossfight. **Jack Russel by Bossfight. **The Maze Of Mayonnaise by Bossfight. Super Haxagon Timeline: *2013: TI-Nspire version Alpha. *2016: 3DS version 1. *2017: 3DS version 2 (Complete Rewrite). *2020: 3DS version 3 (Complete Rewrite). *2020: Windows and Linux release. *2020: Nintendo Switch release. *2021: TI-Nspire release. == External links == * GBAtemp - https://gbatemp.net/threads/super-haxagon-switch-version.571179/ * GitHub - https://github.com/RedTopper/Super-Haxagon
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