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{{#seo: |title=Vita Homebrew Games (Racing) - GameBrew |title_mode=append |image=SpaghettiKartVita.png |image_alt=Spaghetti Kart Vita }} Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita. Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support. == Installation == '''Requirements:''' * libshacccg.suprx * N64 game files '''Instructions:''' * Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. * Follow its instructions to generate <code>mk64.o2r</code>. * Extract <code>spaghetti.zip</code> from the Release section into <code>ux0:data</code>. * Place <code>mk64.o2r</code> and <code>spaghetti.o2r</code> in <code>ux0:data/spaghetti</code>. * Install the VPK from the [https://github.com/Rinnegatamante/SpaghettiKart/releases Release]. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-01.png https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-02.png https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-03.png https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png ==Media== '''Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed''' ([https://www.youtube.com/watch?v=DU6YSI_gGHg Rinne4Fun]) <br> <youtube width="640">DU6YSI_gGHg</youtube> == Changelog == '''v.1.1''' * Increased available memory for handling mods. Now more complex mods can be used. * Restored alternative assets support: this will make all kind of mods working as with the PC build. * Optimized the Fast3D rendering pipeline with a 5-10% performance boost. * Updated to latest vitaGL. '''v.1.0''' * Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen). * Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen. * Fixed a bug in the software culling that was causing entities to be culled at certain camera angles. * Fixed a bug that was causing clouds textures to be glitched. * Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths. * Made so that the game falls back to OpenAL audio backend when a config file is not present. '''v.0.8''' * First Release. == Credits == * Rinnegatamante - Port developer * TheIronUniverse - Livearea assets == External links == * GitHub - https://github.com/Rinnegatamante/SpaghettiKart * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393 [[Category:Other game ports on Vita]] [[Category:Vita game ports]]
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