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[https://wiki.srb2.org/wiki/SRB2Kart SRB2Kart] is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of [http://doomlegacy.sourceforge.net/ Doom Legacy]. SRB2Kart is a project created by the Kart Krew, it features dozens of tracks across racing and battle modes, some fun power-ups and a drifting system. It also has a neat little in-game manual that explains most of its tricks and secrets. ==Features== *Full online support. *Full mouse/keyboard support. *Full software keyboard support. ==Installation== Make sure your Switch can run homebrew. To install: *Extract the contents of the zip to the root of your SD card. *Then start SRB2 via hbmenu (or whatever method you prefer). *If you are updating from an older version, extract the contents of the update patch to the root of your SD card. Overwrite any files that might conflict. '''Note:''' This game requires full RAM access. This means youcannot launch hbmenu from the Album Applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access. ==User guide== ===Notes=== * The game takes a bit to boot. A faster SD card or higher CPU clock may help with this. * OpenGL is used by default on this port. To switch to software select "Toggle Renderer" in the video options. Alternatively, delete renderer.txt or write software in that file. * Automatic resolution runs at 720p on handheld and 1080p docked (OpenGL only). For software 800x450 is recommended. * The game is CPU bottlenecked even on OpenGL. Models are an additional small performance loss. * The game continues to run while on the Switch's home screen when you are unable to pause to prevent lag-switching. * If you want to play the game with mouse/keyboard, you'll have to bind most of the buttons yourself. * All button bindings are set to match the Xbox controller layout (Xbox A -> Switch B, Xbox X -> Switch Y, etc.) ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/srb2kartnx2.png https://dlhb.gamebrew.org/switchhomebrews/srb2kartnx3.png https://dlhb.gamebrew.org/switchhomebrews/srb2kartnx4.png https://dlhb.gamebrew.org/switchhomebrews/srb2kartnx5.png ==Media== '''SRB2Kart v1.0 Trailer''' ([https://www.youtube.com/watch?v=gAqQ68-Cx0w Kart Krew]) <br> <youtube>gAqQ68-Cx0w</youtube> '''Nintendo Switch Online Strikes Again... | SRB2 Kart''' ([https://www.youtube.com/watch?v=3Q9cs90Adcw Sanok Maynik]) <br> <youtube>3Q9cs90Adcw</youtube> ==Changelog== '''v1.6 r8''' * Recompile for Atmosphere 1.10 * Only NRO download is required if you installed a previous 1.6 version. '''v1.6 r7''' * Add an option to toggle renderer (requires restarting the game). * Reduce Z-fighting in OpenGL. * Fix saved resolution being ignored with auto resolution off. * Improve menus related to auto resolution. '''v1.6 r6''' * Make enabling auto resolution immediately trigger update. * Fix log sometimes being incomplete on exit/crash. '''v1.6 r5''' * Update to latest master branch (net compatible). This may fix some minor issues. * Slight performance improvement. * Improve perf when log is being spammed, such as loading some addons. * Slightly speedup filesearch. '''v1.6 r4''' * Speedup boot. * Significantly speedup addon search and verification speed. * Make automatic resolution trigger on startup if enabled. '''v1.6 r3''' * This adds an auto resolution option which switches between 1080p and 720p if the switch is docked. (Only affects OpenGL) * Previous release notes: ** This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file. ** Known issue: Mipmaps do not work due to missing GLU. ** Do not copy a 1.3 config file, or you will likely need to reset your controller config. * For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6 '''v1.6 r2''' (by Craftyawesome) * This fixes a crashing issue in many tracks. * Previous release notes: ** This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file. ** Known issue: Mipmaps do not work due to missing GLU ** Do not copy a 1.3 config file, or you will likely need to reset your controller config. * For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6 '''v1.3 - heyjoeway''' *No Switch-specific changes. Unlike previously, this build does feature support for HTTP downloads. *For the full notes on 1.3 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.3 '''v1.2''' *Just updating Kart to 1.2. No Switch-specific changes. However, this build does not feature the new support for HTTP downloads at the moment. You'll still have to download your add-ons the old-fashioned way. *For the full notes on 1.2 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.2 '''v1.1''' *This will likely be the final release in the 1.x line for SRB2Kart. I'm moving to GitHub for releases and changelogs to make things a bit tidier. *This build has been recompiled to better work with Horizon 9.x.x. If you're having issues with input and downloaded Kart a while back, re-download the patch for this release. *The changelog archive below will not be included in future releases. '''v1.0.4.1''' *Replaced synchronous software keyboard with inline keyboard. Basically, keyboard now works while online. *Added online chat support for software keyboard. '''v1.0.4''' *Updated Kart to v1.0.4. No Switch-specific changes. '''v1.0.3.1''' *Fixed add-ons menu. *Added online support. *Added mouse/keyboard support. *Added software keyboard support. *Tweaked default controls. *Fixed multiplayer menu crash. '''v1.0.3 ''' (by heyjoeway) *Initial release. ==Credits== Big thanks to carstene1ns for his work on the initial port; I really only did some polishing work to get this up and running. Disclaimer: *Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2. *The author (heyjoeway), STJr, or the SRB2MB are in no way responsible if this port somehow manages to break your Switch. == External links == * GBAtemp - https://gbatemp.net/threads/sonic-robo-blast-2-kart-for-switch-now-updated-with-opengl.656701/ * Github - https://github.com/Craftyawesome/Kart-Public * GitHub - https://github.com/heyjoeway/Kart-Public * SRB2 Message Board - https://mb.srb2.org/threads/srb2-kart-switch-port.26271/
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