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{{#seo: |title= (Console) - GameBrew |title_mode=append |image=SetaGXWii |image_alt=Seta GX }} Seta GX is an experimental Sega Saturn emulator by fadedled (also known as Evoca) based on [[Yabause Wii]], but includes improvements taken from devmiyax's [https://github.com/devmiyax/yabause Yaba Sanshiro], such as CHD support and SCU emulation. == Features == * Supports CUE and CHD formats (the latter with a slight performance penalty, about 5% slower). It also supports bin+cue and bin+img combinations (especially for beta or prototype games). * Supports GameCube Controller, Wiimote and Classic Controller. * Support for SD and USB devices with FAT32 filesystem. * Significant improvements over Yabause Wii, thanks to hardware acceleration via Hollywood GPU tricks. * Some games hit 60-99% of native speed (e.g. Clockwork Knight 1 and 2, Powerslave with 70-90% FPS), while others, such as prototypes, can drop to 20-50 FPS with missing textures or graphical glitches. === Installation === Download the latest version. Extract the archive and copy the <code>apps/SetaGX</code> folder into the apps folder to your USB/SD card root. Create folders <code>vgames/Saturn</code> for games and <code>saves/Saturn</code> for saves. You must also provide your own copy a Sega Saturn BIOS file (<code>bios.bin</code>) and place it in <code>apps/SetaGX/</code>. ==User guide== Using a Homebrew Channel on a modded Wii to launch Silk GX. Navigate the menu with a GameCube Controller (or Wiimote/Classic Controller from v0.3.1). To return to the menu press Start + Z on GameCube Controller and Home on Wii controllers, this will close the game so save before doing this. In the menu you can select a game and press A/2 to start it (if you start a game while holding R a FPS counter will show), pressing B/1 will return to the Homebrew Channel. == Controls == {| class="wikitable" |- ! Sega Saturn ! GameCube ! WiiMote ! Classic |- | D-Pad | D-Pad | D-Pad | D-Pad |- | A | B | A | Y |- | B | A | 1 | B |- | C | X | 2 | A |- | X | Cstick-UP | - | X |- | Y | Y | B | ZL |- | Z | Z | | ZR |- | R | R | | R |- | L | L | | L |- | Start | Start | + | + |} ==Screenshots== https://dlhb.gamebrew.org/wiihomebrews/images/SetaGXWii-01.png https://dlhb.gamebrew.org/wiihomebrews/images/SetaGXWii-02.png https://dlhb.gamebrew.org/wiihomebrews/images/SetaGXWii-03.png ==Media== '''SETA GX LAST UPDATE: WIIREMOTE, CLASSIC, PRO & GAMECUBE CONTROLLER.''' ([https://www.youtube.com/watch?v=8BvEZ3K-vSM BadBlock Wii]) <br> <youtube width="640">8BvEZ3K-vSM</youtube> '''Seta-gx v 0.3.1 Sega Rally by night vWii Wii U (Wii) Sega Saturn''' ([https://www.youtube.com/watch?v=UMG4G-qO6wY Jilou C.]) <br> <youtube width="640">UMG4G-qO6wY</youtube> ==Changelog== '''v0.3.2''' * FPS counter (hold '''R''' when starting a game). * Fixed VDP1 mesh effect (no more checkered screen in some games). * VDP1 double buffer (eliminated erratically moving objects). * VDP1 User Clipping (Fixed masking issues in some games). '''v0.3.1''' * Support for Wii and Classic Controller. * Mesh effect of VDP1. '''v0.3.0''' * New menu. * Correct color offset emulation. * New VDP1 renderer much more accurate (almost complete). * New VDP2 renderer, slightly more precise (transparencies don't work yet though). * New key mapping for the GameCube. * General code cleanup. '''v0.2.0''' * Project name change. * Optimized opcode decoding for SH2. * Added new Musashi m68k plugin. * Fixed some serious memory leaks. * Removed audio plugin code. * Simplified device loading. '''v0.1.0''' * First Release. == Credits/Special Thanks == * Yabause Team: Original soure code * Devmiyax: Updates to Yabause trough Yaba Sanshiro * Extrems: Help on GX issues * emu_kidid & Pcercuei: Their continued work on WiiSX helped inspire this endeavor * tueidj: Virtual memory code == External links == * GitHub - https://github.com/fadedled/seta-gx * Wiibrew - https://wiibrew.org/wiki/Seta_GX * GBAtemp - https://gbatemp.net/threads/seta-gx-sega-saturn-emulator-warning-only-works-with-gcn-controller.668776/
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