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Aa simple skinnable Binary Clock. 5 skins include in the package (check dat/skins folder for skin format). This software uses Micro Game Engine aka MGE by NewOlds. MGE it's cross platform PSP / Windows (DirectX) Game Engine. == Installation == Just copy the BINARYCLOCK folder into your /PSP/GAME/ folder. == User guide == About button show info about the application and current skin. Skin button changes actual skin. Close button close the application. == Controls == D-Pad - Move through the buttons Cross - Choose a button Start - Exit Select - Make a gizipped TGA snap shot store in the application folder == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/pspbinaryclock2.png https://dlhb.gamebrew.org/psphomebrew/images/pspbinaryclock3.png https://dlhb.gamebrew.org/psphomebrew/images/pspbinaryclock4.png https://dlhb.gamebrew.org/psphomebrew/images/pspbinaryclock5.png https://dlhb.gamebrew.org/psphomebrew/images/pspbinaryclock6.png == Credits == Code - mICrO Graphics - Toni Galvez, Jove Thanks: * camaleon, for being always my sensei. * HexDump, for him initial approach to the PSP gfx. * ps2dev.org, for this wonderful SDK and tools. * JARE & Una-i, useful flipcode articles. * Jove, for the NewOlds logo and StarTrek Dock skin. * Toni Galvez for his support. MGE code follow C++ Object Initialization And Finalization Protocol by Javier Arevalo (http://www.iguanademos.com/Jare/Articles.php?view=InitEnd). MGE uses zlib for uncompress gzip format (http://www.zlib.org). MGE uses TinyXml for XML reading (http://www.sourceforge.net/projects/tinyxml). == External links == * forums.ps2dev.org - https://forums.ps2dev.org/viewtopic.php?t=3956
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