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{{#seo: |title=Switch Homebrew Games (Platform) - GameBrew |title_mode=append |image=Openjazznx.png |image_alt=OpenJazz }} Port of [http://www.alister.eu/jazz/oj/ OpenJazz] to the Nintendo Switch with SDL2 Support. OpenJazz is a free, open-source version of the classic Jazz Jackrabbit games. Jazz Jackrabbit is a PC platform game produced by Epic Games (then Epic MegaGames) first released in 1994. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/openjazznx2.png https://dlhb.gamebrew.org/switchhomebrews/openjazznx3.png ==Changelog== '''v.20260301''' * This is a small bugfix release: ** Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo) ** Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors * New features: ** Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199) ** The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...) ** Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now '''v.20260218''' * This release fixes some long-standing graphics bugs and improves the user experience a bit: ** SDL3 is now supported (though SDL2 is still the default) ** Scaling options are now available again ** Network support has been fixed for Windows builds and temporarily disabled for Wii builds ** Movie playback should not show graphical artifacts anymore * Misc changes: ** Some bugfixes in loading code (levels, fonts, etc.) ** psmplug has some playback fixes for ARM platforms ** The counters at level end are now calculated like in the original instead of counting the real number of enemies/items ** The logic when to play a cutscene or bonus level has been changed * New ports: ** Nintendo Switch ** Android (currently only bare-bone, no configuration, needs external gamepad) ** Mac Source Ports (Apple) '''v.20240919''' * The audio system has been refactored a bit and should now work again under Windows ([https://github.com/AlisterT/openjazz/issues/111 #111]) * On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX ([https://github.com/AlisterT/openjazz/issues/106 #106]) * Implement loading of savegames * Add WASM port for browsers:Β [https://openjazz.github.io/ https://openjazz.github.io] * minor cleanups and bug fixes '''v.20231028''' * SDL2 support. * Bugfixes and small improvements. * No external dependencies besides SDL. * CLI arguments, Logger. * XDG directory support under Linux, *BSD and other Unices. * Completely rewritten build system. == External links == * GitHub - https://github.com/AlisterT/openjazz
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