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{{#seo: |title=Vita Homebrew Games (Platform) - GameBrew |title_mode=append |image=DarkLandsVita.png |image_alt=Dark Lands Vita }} This is a wrapper/port of Dark Lands for the PS Vita. Dark Lands is a 2D action-platformer where players take on the role of an Ancient Greek hero. With reflexes and a sword, they must survive a dark world filled with shadows, deadly obstacles, and relentless foes. == Installation == '''Requirements:''' * libshacccg.suprx * kubridge.skprx * Android game files '''Instructions:''' * Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder. The folder is commonly <code>ur0:tai</code>, but use <code>ux0:tai</code> if that is how your Vita is configured. Add both plugins under *KERNEL in config.txt: <pre>*KERNEL ur0:tai/kubridge.skprx ur0:tai/fd_fix.skprx</pre> * (Note: Do not install fd_fix.skprx if you are already using the rePatch plugin.) * Install libshacccg.suprx to <code>ur0:/data/</code> or <code>ur0:/data/external/</code>. If you do not have it, follow a [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx libshacccg extraction guide]. * The game runs correctly at the default 444 MHz CPU clock. For the best performance, however, it's recommended to install [[PSVshell Vita|PSVshell]] and overclock the Vita to 500 MHz. * Install dla.vpk via [[VitaShell]]. * Create this folder on the Vita: <code>ux0:data/dla/</code> * From your legally obtained Android APK, extract: ** Obtain "dark-lands-1-5-6.apk" (version 1.5.6). ** Verify that the APK matches the expected SHA-256 checksum: *** Windows (Command Prompt): <code class="language-batchfile">certutil -hashfile dark-lands-1-5-6.apk SHA256</code> *** Expected output: <code>7ecd7f1c4cd2e9d9066b0515c7bde2af7ce6d0a8b7d79deab652b98e7f3d1b0e</code> ** Run the following command that will create the dla folder that you need to place at <code>ux0:data/</code>: *** <code> python prepare_dla_folder.py dark-lands-1-5-6.apk</code> The clean final layout should look like this: <pre>ux0:data/dla/ |- base.apk |- libcocos2dcpp.so |- assets/ | |- ... |- gxp/ created by the port when shader cache is used |- DarkLandsSecurePrefs.bin created by the port after saving |- SharedPreferences.bin created by the port after saving</pre> == Controls == D-Pad Up - Swipe up, Jump D-Pad Down - Swipe down, Slide Circle/Cross - Attack R/L - Block Touchscreen - Native game touch input ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/images/DarkLandsVita-01.png https://dlhb.gamebrew.org/vitahomebrews/images/DarkLandsVita-02.png https://dlhb.gamebrew.org/vitahomebrews/images/DarkLandsVita-03.png https://dlhb.gamebrew.org/vitahomebrews/images/DarkLandsVita-04.png ==Media== '''Dark Lands - Official Trailer''' ([https://www.youtube.com/watch?v=CJ2JcQzlOKk BulkyPix]) <br> <youtube width="640">CJ2JcQzlOKk</youtube> ==Changelog== '''v1.0''' * First Release. == Credits == * TheFloW for the original Android <code>.so</code> loader work. * Rinnegatamante for vitaGL and help with Vita ports. * gl33ntwine/v-atamanenko for SoLoBoP and Android loader boilerplate work. * The Vita Nuova community and everyone who helped with testing/debugging. == External links == * GitHub - https://github.com/Rocroverss/Dark-Lands-psvita * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1425 [[Category:Mobile game ports on Vita]] [[Category:Vita game ports]]
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