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{{#seo: |title= (Other Games) - GameBrew |title_mode=append |image=Ballistica3DS.png |image_alt=Ballistica }}<!--Ballistica3DS.7z--> Port of the Ballistica game engine to the Nintendo 3DS. Ballistica is a brick-breaker/breakout-style game originally developed by [https://x.com/steddyman Stephen Eddy] for the IBM PC with VGA in 1994 (originally called Murderball). The 3DS version is based on the original DOS codebase, with enhancements and modifications to work on the 3DS hardware. It makes use of both 3DS screens and the 3DS controls, and includes a built-in level editor allowing users to create and play their own custom levels. == Installation == Instructions: * 3DSX - Copy <code>ballistica.3dsx</code> to the <code>/3ds/ballistica</code> folder on your 3DS SD card, launch the game using the Homebrew Launcher. * CIA - Copy <code>Ballistica.cia</code> to your SD card and install it with the CIA manager of your choice (e.g. [[FBI 3DS|FBI]]). Notes: * Levels are stored as text-based .DAT files in the <code>/ballistica/levels</code> folder on the 3DS SD card. * You can create levels using either the in-game editor (with stylus input) or by editing the text files directly on a computer. == Controls == Stylus - Move the paddle, select menu items, draw in the level editor D-Pad Up - Launch ball (when in play mode), Fire Laser (when collected) D-Pad Down - Activate Tilt (when indicator is shown) If the game detects a ball may be stuck, it will flash up the Tilt indicator. Press D-Pad Down to activate the tilt and free the ball. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/images/Ballistica3DS-01.png https://dlhb.gamebrew.org/3dshomebrews/images/Ballistica3DS-02.png https://dlhb.gamebrew.org/3dshomebrews/images/Ballistica3DS-03.png https://dlhb.gamebrew.org/3dshomebrews/images/Ballistica3DS-04.png ==Media== '''Ballistica 3DS Demo HD 720p''' ([https://www.youtube.com/watch?v=uA1KdhyJQ3Y st3ddyman]) <br> <youtube width=""640"">uA1KdhyJQ3Y</youtube> ==Changelog== '''v0.1.20 2025/10/03''' * Bug fix: Working makerom ([https://github.com/steddyman/Ballistica/issues/78 #78]) '''v0.1.19 2025/10/03''' * Bug fix: Update rsf ([https://github.com/steddyman/Ballistica/issues/76 #76]) '''v0.1.18 2025/10/03''' * Bug fix: Move CIA external and fix syntax ([https://github.com/steddyman/Ballistica/issues/74 #74]) '''v0.1.17''' (2025-10-03) * Bug fix: Force update ([https://github.com/steddyman/Ballistica/issues/72 #72]) '''v0.1.16''' (2025-10-03) * Feature: Perform CIA build and release ([https://github.com/steddyman/Ballistica/issues/69 #69]) '''v0.1.15''' (2025-10-02) * Feature: Add CI Title checks ([https://github.com/steddyman/Ballistica/issues/66 #66]) '''v0.1.14''' (2025-09-30) * Bug fix: Remove workflow_dispatch ([https://github.com/steddyman/Ballistica/issues/63 #63]) '''v0.1.13''' (2025-09-30) * Bug fix: Test runner again ([https://github.com/steddyman/Ballistica/issues/60 #60]) '''v0.1.12''' (2025-09-30) * Bug fix: Test trigger run '''v0.1.11''' (2025-09-30) * Bug fix: Add new debug workflow '''v0.1.10''' (2025-09-30) * Bug fix: Update to using release triggers '''v0.1.9''' (2025-09-30) * Bug fix: Tweaks to release please settings '''v0.1.8''' (2025-09-30) * Bug fix: Fix draft issue for PRs '''v0.1.7''' (2025-09-30) * Bug fix: Add running on tags '''v0.1.6''' (2025-09-30) * Bug fix: Test release '''v0.1.5''' (2025-09-30) * Bug fix: Update release scripts '''v0.1.4''' (2025-09-30) * Bug fix: Fix duplicate artifacts '''v0.1.3''' (2025-09-30) * Bug fix: Fix release workflows '''v0.1.2''' (2025-09-30) * Bug fix: Fix paths in Workspace * Bug fix: Force PR run '''v0.1.1''' (2025-09-30) * Bug fix: Force PR run == Credits == * Stephen Eddy ([https://x.com/steddyman steddyman]) - Developer == External links == * Gbatemp - https://gbatemp.net/threads/new-3ds-homebrew-game-ballistica.675514/ * Github - https://github.com/steddyman/Ballistica
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