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<!--3DSCodEdit.7z--> 3DS CodEdit is a code-first editor and project workspace for Nintendo 3DS. It combines a lightweight multi-tab text editor, project Git workflow, file manager tools, and a monochrome draw mode for quick PBM assets. == Features == === Code editing on-device === * Multi-tab text editor (up to 4 open documents). * Create, open, edit, save, and save-as files directly on SD. * Line-based editing with cursor movement, line numbers, and visible cursor position (Ln/Col). * Fast editing actions from buttons and top menu: ** edit current line with OSK, ** insert newline, ** close/switch tabs, ** find next text match, ** undo/redo support. * Sidebar workflow for project files: open files/folders, create new file/folder, go to parent directory. === Integrated Git + GitHub workflow === * Local Git actions: ** init repository, ** add all, ** commit staged changes, ** staged file counter and branch display. * GitHub actions: ** probe remote, ** clone to current path, ** fetch, ** pull (fast-forward), ** push, ** personal access token storage. * Example repository with commits made from 3DS CodEdit: ** https://github.com/dcuevasa/this_repo_gets_commits_from_a_3ds * <code>.gitignore</code> support in add-all and push file scanning. * Multi-repository safety improvements: ** repository-local remote/branch state is preferred, ** <code>Root*</code> warning when operating from a subfolder, ** double-confirm guard for root-scope actions. === Draw mode for pixel assets (<code>.pbm</code>) === * Built-in black/white canvas editor (stylus pen + eraser). * Create new drawings from editor sidebar (<code>DRAW</code>). * Open existing <code>.pbm</code> files from Explorer or editor sidebar. * Save as PBM (<code>P4</code>) and return to Git workflow for commit/push. === File and system === * Explorer with storage usage bar, icons, and multi-select. * File operations: create, rename, delete, copy, move, and batch operations. * Archive extraction support (<code>.zip</code>, <code>.rar</code>, <code>.7z</code>, <code>.lzma</code>). * Image viewer with zoom/pan and image properties. * Search and quick jump to a path. * Optional CTRNAND browsing/copying in developer options. * Sorting modes: alphabetical (asc/desc) and size (largest/smallest). * Dark theme, updater, and persistent config (<code>last_dir</code>, sort mode, Git defaults, token). === Quick navigation notes === * Home icon toggles between Explorer and editor. * In Explorer, <code>SELECT</code> also returns to editor. * In editor, <code>SELECT</code> opens/closes the top menu (<code>File</code>, <code>Edit</code>, <code>Search</code>, <code>View</code>, <code>Project</code>). * <code>Project</code> opens the Git panel. == Installation == Option A: Install 3DSX (Homebrew Launcher) * Download 3DS_CodEdit.3dsx from [https://github.com/dcuevasa/3DS_CodEdit/releases Releases]. * Power off your 3DS and insert the SD card into your PC. * Copy the file to the SD card in the path. * Put the SD card back in the 3DS and launch it from Homebrew Launcher. Option B: Install CIA (Home Menu) * Download 3DS_CodEdit.cia from [https://github.com/dcuevasa/3DS_CodEdit/releases Releases]. * Copy the .cia file to any folder on your SD card. * Open [[FBI 3DS|FBI]] on your 3DS. * Navigate to the .cia file and choose Install CIA (or Install and delete CIA). * Return to HOME Menu and launch 3DS CodEdit like a regular installed app. == Controls == '''Editor:''' Circle Pad - Cursor D-Pad Up/Down - Navigate file browser D-Pad Left - Parent folder D-Pad Right - Close tab A - Run B - Backspace X - Edit current line Y - New line L/R - Switch tab Select - Menu == Screenshots == https://dlhb.gamebrew.org/3dshomebrews/images/3DSCodEdit.png https://dlhb.gamebrew.org/3dshomebrews/images/3DSCodEdit2.png == External links == * GitHub - https://github.com/dcuevasa/3DS_CodEdit * Universal-DB - https://db.universal-team.net/3ds/3ds_codedit
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