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{{#seo: |title=Switch Homebrew Games (Adventure) - GameBrew |title_mode=append |image=2Ship2HarkinianSwitch.png |image_alt=2 Ship 2 Harkinian }} This is a port of Majora's Mask for Nintendo Switch, based on the 2 Ship 2 Harkinian project (the PC/Linux/Steam Deck port of Majora's Mask). It does not include any copyrighted assets. You are required to provide a supported copy of the game. ==Installation== What you need: * An original copy of Majora's Mask ([https://2ship.equipment/ NTSC-U version for N64 or GameCube]) * A modded Nintendo Switch * A [https://github.com/HarbourMasters/2ship2harkinian/releases Windows, Mac, or Linux] computer to create the mm.o2r file Instructions: * Download the [https://github.com/HarbourMasters/2ship2harkinian/actions/runs/13642391583 2Ship 2Harkinian] program on your computer. Select the version for your system. * Run the 2ship program and select your Majora's Mask ROM. This will create a file named mm.o2r. * Download the latest [https://github.com/YoshiCrystal9/2ship2harkinian-Switch/releases Nintendo Switch version of the game]. * On your Switch's SD card, open the "switch" folder and create a new folder there. * Place the Nintendo Switch port file (.nro) and your mm.o2r file into the new folder. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/images/2Ship2HarkinianSwitch-01.png https://dlhb.gamebrew.org/switchhomebrews/images/2Ship2HarkinianSwitch-02.png ==Media== '''Ship of Harkinian 2 for Majora's Mask is Finally Here''' ([https://www.youtube.com/watch?v=pcbUQbO1JOM Klink]) <br> <youtube width="640">pcbUQbO1JOM</youtube> ==Changelog== '''v4.0.0 - NX''' *New Features ** Auto bank deposits for overflowed rupees ** Restoration options: *** OoT tree bonking behavior *** Japan-version grottos ** Time savers: *** Skip Younger Beaver Brother races *** Skip soaring cutscene when warping ** Curiosity Shop features *** Sell your ammo for rupees *** Buy bottled items after you meet certain requirements (Like a gold dust refill after you've done the race) ** Difficulty Options *** Goron Race *** Swamp Boat Archery *** Town Archery Octorok positions ** Built-in input viewer (same as SoH) ** Scrolling Texture Interpolation ** Option to not lose progress on Moon Crash ** Accessibility options: *** Disable screen flashes on enemy kills *** Show full maze in the Treasure Chest Shop ** Mask behavior options: *** Equip masks in water *** Equip masks as other forms ** Save/load from last entrance ** Unequip items from C-buttons ** Speed modifier cheat ** Option for GFS to attack when pressing B ** Custom controller binding for reset (CTRL+R still supported) ** Audio options: *** Disable Tatl call audio *** Disable enemy proximity music *** Randomize audio on scene change *** Randomize audio on randomizer generation *** Display sequence name on overlay *** Voice pitch multiplier ** Developer tools: *** Boot to warp point *** Message viewer *** Save editor UX improvements *** Display list viewer *** Custom bindings for debug noclip and map select *Randomizer ** New Shuffle options: *** Enemy souls *** Tree drops *** Ocarina buttons *** Time (6 progressive items or 6 random day/night items) *** Sun's Song, Song of Double Time, and Song of Inverted Time *** Saria's Song, a special one-time-use hint item. ** More enemy drops for enemy drop shuffle. Covers all non-boss enemies now. ** Options to adjust amount of Stray Fairy & Skulltula tokens required and in the pool. ** For logic reasons, on Glitchless seeds you will no longer lose progress on Moon Crash ** Location exclusion tab improvements: *** Search *** Add/remove all buttons ** Mask requirement option for fighting Majora ** Spoiler files generated by default ** Song of Soaring hint ** Removed delay when picking up items ** Pool metrics added to General tab (check/item counts) ** Seed generation failures will now emit a notification about why they failed ** Trap behavior updates: *** Fixed to only include items in current seed *** "Knockoff Item" replaced with item name typos *** Options **** Dynamic (default): As you progress through the seed, traps will change to fake as items you haven't obtained yet **** Static: Traps will fake as the same item throughout the seed, based on the randomizer seed. ** Junk behavior updates: *** Junk pool will dynamically update based on player needs *** Add option for semi-static junk behavior, for those who dislike the live rotating of items. ** Check tracker *** Options to hide/color each check status (out of logic, skipped, collected) individually *** Option to add Filter buttons at top of tracker for check type *** Scroll to current scene button added, and scrolling behavior fixed *** Now shows grotto checks under parent scenes *** Option to toggle/show with button combo or on Pause screen ** Item Tracker *** Rebuilt with a focus on customization and UX *** Option to toggle/show with button combo or on Pause screen *Tweaks ** Save delay toggle removed, the 2 second save delay will only ever happen now when we detect you are attempting the 0th day glitch, for which it is necessary. ** Added custom messages for Dawn/Night of the 0th/4th day so it's obvious when you succeeded ** Close/Quit/Reset buttons reordered to match SoH ** Skip Hungry Goron dialogue when Misc Interactions are skipped ** Timer option to show playtime in addition to RTA ** Updates to curated preset, including removing "Play as Kafei" ** Added flipbook support for Fierce Deity, Deku, and Goron model replacements *Bug Fixes ** Fix HUD Editor color pickers not actually changing the color of the element ** Fix issues preventing 0th day glitch from working ** Fixed Bomb Shop keeper bomb fuse visuals ** Fixed 3D item drops not applying to Twinmold rewards ** Fixed active debug save option not updating correctly ** Fixed missing enemy/boss soul models ** Fixed grass and crates incorrectly using CSMC ** Fixed Seahorse only being unbottle-able once per runtime ** Various randomizer logic fixes ** Various controller-related fixes '''v3.0.2 - NX''' * Note: Users upgrading from 2.0.1 or earlier, who plan to extract on top of existing 2ship2harkinian installations, should delete the old <code>assets</code> subfolder first. Assets have been changed and renamed with 3.0. * Bug Fixes ** Exclude Triforce from plentiful items, add error handling. Fixes an issue where the Triforce could be completed from fewer pieces than desired ** Fix crash when completing Triforce during Final Hours ** Fix bug with Romani Ranch invasion state on subsequent cycles in same runtime ** Fix cow softlock when cows are not shuffled ** Fix softlock from repeating Kafei's Mask check ** Various rando logic revisions ** Fix integer overflow when shuffling more than 255 Triforce pieces ** Fix camera bug with Snowhead Temple Dinolfos ** Don't skip Dotour's notebook entry in rando ** Don't allow Snowhead Temple sliding block to be pulled with Fast Push/Pull ** Fix mismatched Deku Search Balls labels ** Skip Woodfall clear cutscene on repeats ** Make log trace available to debug and release '''v1.1.2''' * First Release ==Credits== * [https://discord.com/invite/shipofharkinian Harbour Masters 64]: Created the original PC version. * [https://zelda64.dev/ Majora's Mask Decompilation Team: Provided the original game code]. * Lywx: Created the original Switch port code for Ship of Harkinian (Ocarina of Time). == External links == * GitHub - https://github.com/YoshiCrystal9/2ship2harkinian-Switch/ * GBAtemp - https://gbatemp.net/threads/majoras-mask-switch-port-2ship-2harkinian.667996/
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