From GameBrew - a wiki dedicated to Video Game Homebrew.
NitroTracker is a FastTracker II style tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere. It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
It was ranked 1st in the NEO Spring Coding Competition 2006. In 2009, it was ranked 4th in the Top 20 Nintendo DS Homebrew.
- Composing with the stylus using an on-screen keyboard.
- Selecting, copying and pasting with the stylus.
- Loading and saving XM modules (no effects yet).
- Loading and saving WAV samples (any sampling rate, 8 or 16 bit).
- Recording samples with the DS's built-in microphone.
- Editing samples (cut, fade, reverse).
- Forward and ping-pong loops.
- Volume envelopes for instruments.
- Multiple samples per instrument that can be mapped to keyboard keys.
- MIDI integration via DSMI.
- 16 hardware channels.
- Standby mode when the DS is closed.
- Support for nearly all DS card adapters.
- A Nintendo DS.
- A card adapter compatible with homebrew (recommend Slot-1 cards).
- A memory card (usually MicroSD).
Patch NitroTracker.nds with the DLDI patch for your card.
Then, copy NitroTracker and some music and samples (XMs and/or WAVs) to any folder of your memory card and start tracking.
With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it.
Compose your melodies using an on-screen keyboard, directly edit your patterns by making selections, copying and pasting - all with the stylus. And that's not where it ends: If you don't have any samples at hand, make your own with the DS's microphone. You can even replace the samples in existing songs with your own recorded ones. There are many possibilities already and there will be even more.
The documentation with tutorials is available from the official site. You can learn how to tune your instruments and apply volume envelopes and how to hook up the DS to MIDI.
D-Pad - Scroll in the pattern
B - Accelerate vertical scrolling
Start - Start/pause playback
Select - Stops playback
X/L - Flip the screens
R+Up/Down - Scroll to the beginning/end of the pattern
Lid - (close) Enter standby mode, (open) Leave standby mode
Start+Select - Reset DS
Tested and works on:
GBAMP v2 CF (.nds)
SuperCard CF (.gba.nds)
SuperCard SD (.gba.nds)
SuperCard miniSD (.gba.nds)
SuperCard lite (.gba.nds)
SuperCard Lite Rumble (.nds, launch through DSOrganize)
M3 CF (.nds)
M3 SD (.nds)
M3 miniSD v1 (.nds)
M3 Lite/M3 Lite perfect (.nds)
Max Media Launcher/Dock (.nds)
M3 Simply (Slot 1) (.nds)
M3 DS Real (Slot 1) (.nds)
EZ4 lite (rename .nds to .ds.gba)
SuperCard DS One (Slot 1) (.nds)
SuperCard DS One (Slot 1) (.nds)
- NitroTracker beta testers: alienspurm, andars, atomtwist, Biiaru, chrislody, grobsen, Ignatzthemouse, infradead, Jono-60, license, lotlemmwax, nitro2k01, nonfinite, parkstenator, reSet, Shagbat, silent_code, spielor, totoee, Vengeful Parasite, willgripp.
- joat, dovoto and WinterMute for libnds and DevkitPro.
- chishm for the universal FAT library.
- sgstair for the incredible wifi lib.
- Headspin for the great on-screen typewriter design.
- doublec for his ds development tutorials that got me started with DS coding.
- Martin Korth for the incredible gbatek reference and the no$gba emulator.
- Friends in #dsdev for patiently answering my questions.
- starpause for providing the samples used in the tutorial.
- Michael Krause for the open source SoundTracker, that was a great help with the XM format.
- Last but not least: Vogue and Mr.H of Triton for Fasttracker II, the tracker that NitroTracker was designed after.