From GameBrew - a wiki dedicated to Video Game Homebrew.
It is a simulation of Game of Life.
- Universe 256x192 cells
- Compatible with the format. Lif (loading and saving possible.'s Archive contains hundreds of known patterns to test)
- Select an area
- Symmetries and rotations
- Adjustable speed
- Download and extract file
- DLDI patch .nds file and copy it with Patterns directory/ to the root directory of the card
If you don't do that, GoLife will display a "Can't open Patterns/ dir" at the beginning and will not be able to load or save anything.
It is a kind of artificial life simulation with very simple rules but who creates amazing patterns. It is more a scientific stuff than a game: There's life, death, drama, complexity... even sex. And all of that showing in pixel mode.
Feel free to add more patterns (and create your owns).
Stylus - draw patterns (start plotting your name and click ">"!)
- Arrows - move the zoom entire playing surface
- Buttons on the left - relatively intuitive
- Bottom - load/save patterns
- Scroll buttons with "v" and "^" - place it (click on a name and an area of the screen)
Second release - Second week of spring, 2007
- New version of PAlib: the code seems to run faster and the font is nicer.
- Invisible keyboard bug when saving fixed. (There's now just a little glitch but nothing major.)
- Saving optimised: lines with no living cells are writed with only one '.', so it save a few bytes.
- Color mode added !
- Zoom added !
- Patterns updated. Now with 211 cool patterns !
- And of course, lot of small buf gix.
First release - First day of spring, 2007
Coder: Anarcho Mario, from Doom Inc. Science's Dept.
The background is "Tritone" from a certain Nik96.
The Patterns were collected by Dietrich Leithner in 1998 and were made public by Jason Summers in 2002.
Finally, thanks the PAlib team.