- enhance the user's experience. Acknowledgements: devkitPro devkitARM and libctru devkitPPC and wut devkitA64 and libnx Various portlibs for the consoles7 KB (963 words) - 04:24, 6 May 2024
- Initially ported and developped on Gamecube/Wii consoles through libogc/devkitPPC, this emulator is now available on many other platforms through various2 KB (141 words) - 00:42, 14 August 2023
- compatible with some ROMs from the newer 0.139u1 release. Compiled with devkitPPC r26 / libOGC 1.8.16 / some updated portlibs, this arcade emulator now can5 KB (464 words) - 11:01, 29 January 2024
- System, Game Gear and Sega/Mega CD on Gamecube and Wii, through libogc & devkitPPC. The source code, originally based on Genesis Plus 1.2.a by Charles MacDonald27 KB (4,058 words) - 10:35, 28 January 2024
- main application devkitPPC is required as well as some additionally libraries. If not yet done export the path of devkitPPC and devkitPro to the evironment3 KB (443 words) - 10:23, 20 October 2021
- 03 (Cid2Mizard) V1.04 2016/07/12 (by Patrick Briot) Rebuilt with latest devkitPPC and libogc. Modify roms folder as a sub folder of pacman's application4 KB (509 words) - 14:35, 17 March 2023
- with latest devkitPPC/libogc Added Swedish translation (IsakTheHacker) Updated translations 2.4.7 2023/07/31 Compiled with latest devkitPPC/libogc. Switch31 KB (4,921 words) - 08:52, 31 March 2024
- Used images/sounds from your simon game. Simon was written in C using devkitPPC r15 and LibOGC with Wiiuse. WiiBrew - https://wiibrew.org/wiki/Simon1 KB (150 words) - 01:01, 27 February 2023
- buildtools project template. Requires devkitARM to build for 3DS, and devkitPPC to build for Wii U. GitHub - https://github.com/Steveice10/BuildTemplate691 bytes (22 words) - 04:28, 6 May 2024
- homebrew developers and HBC icon creators. NuGaSa is written in C using devkitPPC (CVS 20080618) and libogc with libfat and FreeType. WiiBrew - https://wiibrew1 KB (118 words) - 11:00, 25 February 2023
- window to allow more space. Raised timeout for homebrew list. Compiled with devkitPPC 21, libogc SVN and libfat SVN. v0.3.8 2010/02/21 Speed improvement when15 KB (2,463 words) - 10:34, 28 January 2024
- (maybe better sound). ver. 0.83 beta5 2011/08/14 Recompile with recent devkitPPC and libogc. More stable mount for ISO58 usb2 fast access. ver. 0.83 beta45 KB (693 words) - 10:36, 28 January 2024
- intro screen. Core: Some performance tuning. General: Build game with devkitPPC r21 compiler. Special thanks to my family for their support during the2 KB (229 words) - 13:40, 11 March 2023
- SFX. Tools: GRRLIB. Moment of Inspiration 3d modeling tool. http-parser. DevkitPPC. Inspiration & Thanx Testers: Mr. Reaper, alexander1970. Author's website3 KB (289 words) - 14:28, 26 February 2023
- function and 2 lookup tables from SysMenuInfo.c in SysCheck HD. Compiled with DevKitPPC. Author's website - https://www.vts-tech.org/homebrew/ GBAtemp - https://gbatemp2 KB (140 words) - 10:33, 28 January 2024
- issue. Other small fixes. Version 5.1 (Binary) Rebuild against the latest devkitPPC (r24), libogc (1.8.7) and SDL (restores keyboard support). Version 5 Fix12 KB (1,841 words) - 08:19, 10 March 2024
- functions. Currently gcmm uses: DevkitPPC as installed by devkitPro Updater 3.0.3 as of November 19th 2021: https://github.com/devkitPro/installer/releases libOGC220 KB (3,258 words) - 01:52, 31 March 2023
- com/2007/03/playing-cards.html]. Matching Cards was written in C using devkitPPC r15 and LibOGC with Wiiuse. WiiBrew - https://wiibrew.org/wiki/Matching_Cards2 KB (160 words) - 11:20, 9 March 2023
- For compiling the ARM IOS code, devkitARM (arm-elf or arm-eabi) is needed. For compiling the PPC Wii code, devkitPPC and libOGC are needed. This package3 KB (354 words) - 07:06, 27 March 2023
- minor fixes and changes. Unofficial r2858 beta24 2012/05/25 Compile with devkitPPC r25 and recent libogc (support new remote plus). Based on the original14 KB (2,062 words) - 15:29, 19 March 2023