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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = NitroGrafx
|title=NitroGrafx
| image       = [[File:NitroGrafx06ds.png]]
|image=nitrografx.png
| type       = Emulator
|description=A PCEngine emulator.
| version     = 0.6
|author=Fredrik Ahlstrom (FluBBa)
| licence    = Mixed
|lastupdated=2021/10/16
| author      = FluBBa
|type=Console
| website     = http://www.ndsretro.com/
|version=0.9
| download    = Media:NitroGrafx06Binds.zip
|license=Mixed
| source     = http://www.emutopia.com/index.php?option=com_resource&task=g&link=15342&Itemid=28
|download=https://dlhb.gamebrew.org/dshomebrew/nitrografx.7z?k33p0fil35 0.6 · 0.7 · 0.9
|website=http://www.ndsretro.com
|source=https://github.com/FluBBaOfWard/NitroGrafx
}}
}}
'''NitroGrafx''' is an emulator for the Nintendo DS (NDS) that allows users to play games originally developed for the PC-Engine/TurboGrafx-16 console. In addition to emulating the original hardware, it also has the capability to emulate some (Super) CD-ROM^2 & Arcade Card games. However, it should be noted that not all games are fully compatible, with some US games not working due to encryption.


NitroGrafx V0.6 is a PC-Engine/TurboGrafx-16 emulator for the NDS, it can also
To play these games, users may need to decrypt them using another emulator such as PCEToy or Ootake before using NitroGrafx. Additionally, it is important to avoid using "overdumps" as they can cause issues with the PC Engine.
emulate some of the (Super) CD-ROM^2 & Arcade Card.
All games are not perfect, (alot of US games doesn't work because they are encrypted,
use PCEToy or the emulator ootake to decrypt these before you use them).
Don't use overdumps as these are evil on PC Engine.


==Installation==
==Installation==
#Download and extract file.
'''Note:''' You will need to prepare the compatible BIOS images in order to use this emulator.
#Depending on your flashcart you might have to DLDI patch the emulator file.You should also create a "NitroGrafx" directory either in the root of your card or in
the data directory (eg h:\NitroGrafx or h:\data\NitroGrafx).
#Put your games on your flash card, max 512 games per folder (though shouldn't be
a problem).Filenames must not be longer than 62 chars.
#Load up a game.


To be able to use CD-ROM games you have to select a CD-ROM System rom (bios)
Download and extract file. Depending on your flashcart you might have to [[DLDI|DLDI]] patch the emulator file.
from Options-Machine-BiosSettings-SelectBios.
 
You can use .iso files or .bin/.cue files.
You should also create a NitroGrafx directory either in the root of your card or in the data directory (eg h:\NitroGrafx or h:\data\NitroGrafx).
 
Put your games on your flash card, max 512 games per folder. Supports zipped files (uncompressed). Filenames must not be longer than 62 characters.
 
CD-ROM games can be in .iso or .bin/.cue formats.
 
==User guide==
===Loading CD-ROM games===
Select a CD-ROM System rom from Options> Machine> BiosSettings> SelectBios.
 
Select a .iso file or a .cue file from a bin/cue combo.
 
Press the Start button when the CD-ROM System screen shows up.
 
Right now NitroGrafx supports loose .iso files for games that only has 1 data track (or 2 where the last one is a backup), or bin/cue files for complete cd rips.


===CD-Rom games tested===
===CD-Rom games tested===
Addams Family (U): Ok, fullscreen images flicker.
{| class="wikitable" style="width: 700px;"
Cosmic Fantasy 2 (U): Intro & game ok.
!style="width: 35%;"| Title
Download 2 (J): Ok
! Status
Exile (U): Crashes if you hit the Ants.
|-
Final Zone II (U): Ok, need to skip intro.
| Addams Family (U) || Ok, fullscreen images flicker.
Gain Ground: Too big.
|-
Golden Axe: Ok, need to skip intro.
| Cosmic Fantasy 2 (U) || Intro & game ok.
HellFire S: Ok.
|-
Jyuohki (J)/(Altered Beast): Ok
| Download 2 (J) || Ok.
Macross 2036 (J): Ok
|-
MineSweeper (J): Ok.
| Exile (U) || Crashes if you hit the Ants.
Monster Lair: Ok.
|-
Rayxanber II (U): Palette issues on first Boss, corrupt "Game Over" screen.
| Final Zone II (U) || Ok, need to skip intro.
Red Alert (J): Ok
|-
Road Spirits: Ok
| Gain Ground || Too big.
Space Fantasy Zone (J/U): Ok
|-
Splash Lake (U): Ok
| Golden Axe || Ok, need to skip intro.
Spriggan (J): Ok, stops after 3rd level?
|-
Super Darius: Ok. What is different from the Hucard version? A bigger logo?
| HellFire S || Ok.
Valis II (U): Ok, need to skip intro.
|-
Valis III (U): Works.
| Jyuohki (J)/(Altered Beast) || Ok.
Valis IV (J): Same as Valis III.
|-
Ys Book 1&2 (U): Ok
| Macross 2036 (J) || Ok.
Ys 3: Wanderers From Ys (U): ?
|-
| MineSweeper (J) || Ok.
|-
| Monster Lair || Ok.
|-
| Rayxanber II (U) || Palette issues on first Boss, corrupt "Game Over" screen.
|-
| Red Alert (J) || Ok.
|-
| Road Spirits || Ok.
|-
| Space Fantasy Zone (J/U) || Ok.
|-
| Splash Lake (U) || Ok.
|-
| Spriggan (J) || Ok, stops after 3rd level?
|-
| Super Darius || Ok. What is different from the Hucard version? A bigger logo?
|-
| Valis II (U) || Ok, need to skip intro.
|-
| Valis III (U) || Works.
|-
| Valis IV (J) || Same as Valis III.
|-
| Ys Book 1&2 (U) || Ok.
|-
| Ys 3: Wanderers From Ys (U) || ?
|-
|}


===Super CD-Rom games tested===
===Super CD-Rom games tested===
Conan: Intro Ok
{| class="wikitable" style="width: 700px;"
Cotton - Fantastic Night Dream (U): Ok
! style="width: 35%;"| Title
Double Dragon 2: Ok
! Status
Dracula X (J): Ok
|-
Forgotten Worlds (J): Ok
| Conan || Intro Ok.
Genocide (J): Ok
|-
Gradius 2 (J): Ok
| Cotton - Fantastic Night Dream (U) || Ok.
Image Fight 2 (U): Ok
|-
Loom (U): Ok.
| Double Dragon 2 || Ok.
Lords Of Thunder (U): Ok
|-
Nexzr: Ok
| Dracula X (J) || Ok.
Rayxanber III (J): Ok
|-
Riot Zone: Ok
| Forgotten Worlds (J) || Ok.
R-Type Complete CD (J): Ok
|-
Shadow of the Beast (U): Ok
| Genocide (J) || Ok.
Winds Of Thunder (J): Ok
|-
| Gradius 2 (J) || Ok.
|-
| Image Fight 2 (U) || Ok.
|-
| Loom (U) || Ok.
|-
| Lords Of Thunder (U) || Ok.
|-
| Nexzr || Ok.
|-
| Rayxanber III (J) || Ok.
|-
| Riot Zone || Ok.
|-
| R-Type Complete CD (J) || Ok.
|-
| Shadow of the Beast (U) || Ok.
|-
| Winds Of Thunder (J) || Ok.
|-
|}
 
===Additional notes===
You can rip your own CDs with program such as [http://www.goldenhawk.com Cdrwin]. If you already have your games make sure to check the rip with [http://www.necstasy.net/uk/tuto09.php TocFixer], and test them on audio player (.wav) and virtual CD device (.cue)/ mount it in a virtual CD device and run in an emulator like [https://ouma.jp/ootake/ Ootake] (.bin/.cue).
 
Also note that all games are not perfect (a lot of US games doesn't work because they are encrypted, use PCEToy or the emulator Ootake to decrypt these before you use them). And don't use overdumps as these are evil on PC Engine.
 
==Controls==
L+R or Touchscreen - Access GUI
 
Close/Open DS - Sleep mode/resume emulator
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/nitrografx2.png
https://dlhb.gamebrew.org/dshomebrew/nitrografx3.png


==Known issues==
==Known issues==
Line 81: Line 153:


==Changelog==
==Changelog==
'''V0.6 - 2010-11-06 (FluBBa)'''
'''V0.9.0 2021/10/16'''
*Fixed graphics rendering.
*Cleaned up code.
*Support for all 2048 tiles.
'''V0.8.1 2018/07/20'''
*Support for 1024 wide tilemaps.
*Moved Timer code from cpu to H6280.
*Support for 320 pixel wide screenmode.
*Cleaned up code.
*Better caching of tiles/sprites, less flickering
'''V0.7 2013/03/23'''
*Optimised everything.
* Added multitap emulation.
'''V0.5 - 2010-05-06 (FluBBa)'''
* Added 6 button joypad emulation.
*Added support for CD-ROM images in .bin/.cue format.
* Added support for arguments (for cards that support it).
*support CD audio playing.
* Added exit to flashcard menu (for cards that support it).
'''V0.4 - 2010-04-16 (FluBBa)'''
* Fixed a few things with savestate loading.
*Fixed CPU cycles per scanline (455, confirmed on hardware).
'''V0.6 2010/11/06'''
*Fixed timing of scroll register writes.
* Fixed graphics rendering.
*Fixed Sprite DMA IRQ handling.
* Support for all 2048 tiles.
*Fixed savestates a bit (should be compatible between versions now).
* Support for 1024 wide tilemaps.
*Fixed scaling after loading savestate.
* Support for 320 pixel wide screenmode.
*Fixed caching of Bios.
* Better caching of tiles/sprites, less flickering
*Better timing of ADPCM playing (still no sound though).
* Optimised everything.
*Debug output now optional, also more info is written.
'''V0.5 2010/05/06'''
'''V0.3 - 2010-04-10 (FluBBa)'''
* Added support for CD-ROM images in .bin/.cue format.
*Fixed cache for 16x64 sprites.
* support CD audio playing.
*Fixed sprite DMA flag.
'''V0.4 2010/04/16'''
*Fixed more CD-ROM emulation issues.
* Fixed CPU cycles per scanline (455, confirmed on hardware).
'''V0.2 - 2010-03-23 (FluBBa)'''
* Fixed timing of scroll register writes.
*Added support for the SF2 mapper.
* Fixed Sprite DMA IRQ handling.
*Fixed loading of roms with headers.
* Fixed savestates a bit (should be compatible between versions now).
*Fixed sprite scaling when switching modes.
* Fixed scaling after loading savestate.
*Fixed directory cache misses.
* Fixed caching of Bios.
*Fixed some CD-ROM emulation issues.
* Better timing of ADPCM playing (still no sound though).
'''V0.1 - 2010-03-19 (FluBBa)'''
* Debug output now optional, also more info is written.
*Initial release, allmost everything from PCEAdvance seems to work.
'''V0.3 2010/04/10'''
'''V0.0 - 2010-01-19 (FluBBa)'''
* Fixed cache for 16x64 sprites.
*Started Coding.
* Fixed sprite DMA flag.
* Fixed more CD-ROM emulation issues.
'''V0.2 2010/03/23'''
* Added support for the SF2 mapper.
* Fixed loading of roms with headers.
* Fixed sprite scaling when switching modes.
* Fixed directory cache misses.
* Fixed some CD-ROM emulation issues.
'''V0.1 2010/03/19'''
* Initial release, allmost everything from PCEAdvance seems to work.
'''V0.0 2010/01/19'''
* Started Coding.


==Credits==
==Credits==
Zeograd for a lot of help with the debugging. Charles MacDonald (http://cgfm2.emuviews.com) & David Shadoff for a lot of the info on the PC-Engine.
Zeograd for a lot of help with the debugging. [http://cgfm2.emuviews.com Charles MacDonald] and David Shadoff for a lot of the info on the PC-Engine.
 
==External links==
* Official website - http://www.ndsretro.com
* GitHub - https://github.com/FluBBaOfWard/NitroGrafx
* emutopia - https://emutopia.com/index.php/item/815-nitrografx-0-7
* GBAtemp - https://gbatemp.net/threads/nitrografx.313817/page-2#post-4591072


[[Category:Homebrew applications]]
[[Category:DS homebrew emulators]]
[[Category:Homebrew computer emulators on DS]]

Latest revision as of 07:48, 2 February 2024

NitroGrafx
Nitrografx.png
General
AuthorFredrik Ahlstrom (FluBBa)
TypeConsole
Version0.9
LicenseMixed
Last Updated2021/10/16
Links
0.6 · 0.7 · 0.9 Download
Website
Source

NitroGrafx is an emulator for the Nintendo DS (NDS) that allows users to play games originally developed for the PC-Engine/TurboGrafx-16 console. In addition to emulating the original hardware, it also has the capability to emulate some (Super) CD-ROM^2 & Arcade Card games. However, it should be noted that not all games are fully compatible, with some US games not working due to encryption.

To play these games, users may need to decrypt them using another emulator such as PCEToy or Ootake before using NitroGrafx. Additionally, it is important to avoid using "overdumps" as they can cause issues with the PC Engine.

Installation

Note: You will need to prepare the compatible BIOS images in order to use this emulator.

Download and extract file. Depending on your flashcart you might have to DLDI patch the emulator file.

You should also create a NitroGrafx directory either in the root of your card or in the data directory (eg h:\NitroGrafx or h:\data\NitroGrafx).

Put your games on your flash card, max 512 games per folder. Supports zipped files (uncompressed). Filenames must not be longer than 62 characters.

CD-ROM games can be in .iso or .bin/.cue formats.

User guide

Loading CD-ROM games

Select a CD-ROM System rom from Options> Machine> BiosSettings> SelectBios.

Select a .iso file or a .cue file from a bin/cue combo.

Press the Start button when the CD-ROM System screen shows up.

Right now NitroGrafx supports loose .iso files for games that only has 1 data track (or 2 where the last one is a backup), or bin/cue files for complete cd rips.

CD-Rom games tested

Title Status
Addams Family (U) Ok, fullscreen images flicker.
Cosmic Fantasy 2 (U) Intro & game ok.
Download 2 (J) Ok.
Exile (U) Crashes if you hit the Ants.
Final Zone II (U) Ok, need to skip intro.
Gain Ground Too big.
Golden Axe Ok, need to skip intro.
HellFire S Ok.
Jyuohki (J)/(Altered Beast) Ok.
Macross 2036 (J) Ok.
MineSweeper (J) Ok.
Monster Lair Ok.
Rayxanber II (U) Palette issues on first Boss, corrupt "Game Over" screen.
Red Alert (J) Ok.
Road Spirits Ok.
Space Fantasy Zone (J/U) Ok.
Splash Lake (U) Ok.
Spriggan (J) Ok, stops after 3rd level?
Super Darius Ok. What is different from the Hucard version? A bigger logo?
Valis II (U) Ok, need to skip intro.
Valis III (U) Works.
Valis IV (J) Same as Valis III.
Ys Book 1&2 (U) Ok.
Ys 3: Wanderers From Ys (U) ?

Super CD-Rom games tested

Title Status
Conan Intro Ok.
Cotton - Fantastic Night Dream (U) Ok.
Double Dragon 2 Ok.
Dracula X (J) Ok.
Forgotten Worlds (J) Ok.
Genocide (J) Ok.
Gradius 2 (J) Ok.
Image Fight 2 (U) Ok.
Loom (U) Ok.
Lords Of Thunder (U) Ok.
Nexzr Ok.
Rayxanber III (J) Ok.
Riot Zone Ok.
R-Type Complete CD (J) Ok.
Shadow of the Beast (U) Ok.
Winds Of Thunder (J) Ok.

Additional notes

You can rip your own CDs with program such as Cdrwin. If you already have your games make sure to check the rip with TocFixer, and test them on audio player (.wav) and virtual CD device (.cue)/ mount it in a virtual CD device and run in an emulator like Ootake (.bin/.cue).

Also note that all games are not perfect (a lot of US games doesn't work because they are encrypted, use PCEToy or the emulator Ootake to decrypt these before you use them). And don't use overdumps as these are evil on PC Engine.

Controls

L+R or Touchscreen - Access GUI

Close/Open DS - Sleep mode/resume emulator

Screenshots

nitrografx2.pngnitrografx3.png

Known issues

The games that have severely lagging cutscenes tend to be the ones with major graphical errors, such as Emerald Dragon. One of the times I tested Mystic Formula tonight, the first in game cinema went at a perfect 60 FPS, but upon a fresh boot, went at the usual 55-58.

If you restart your DS, loading the savestate does not work. Savestate is only for the data, not CD audio position, but that's OK. Just don't do a savestate during a cutscene.

This emulator has come a long way in such a surprisingly short time! A large number of CD games are thoroughly playable, with only minor glitches in cinemas, and little to no slowdown.

Changelog

V0.9.0 2021/10/16

  • Cleaned up code.

V0.8.1 2018/07/20

  • Moved Timer code from cpu to H6280.
  • Cleaned up code.

V0.7 2013/03/23

  • Added multitap emulation.
  • Added 6 button joypad emulation.
  • Added support for arguments (for cards that support it).
  • Added exit to flashcard menu (for cards that support it).
  • Fixed a few things with savestate loading.

V0.6 2010/11/06

  • Fixed graphics rendering.
  • Support for all 2048 tiles.
  • Support for 1024 wide tilemaps.
  • Support for 320 pixel wide screenmode.
  • Better caching of tiles/sprites, less flickering
  • Optimised everything.

V0.5 2010/05/06

  • Added support for CD-ROM images in .bin/.cue format.
  • support CD audio playing.

V0.4 2010/04/16

  • Fixed CPU cycles per scanline (455, confirmed on hardware).
  • Fixed timing of scroll register writes.
  • Fixed Sprite DMA IRQ handling.
  • Fixed savestates a bit (should be compatible between versions now).
  • Fixed scaling after loading savestate.
  • Fixed caching of Bios.
  • Better timing of ADPCM playing (still no sound though).
  • Debug output now optional, also more info is written.

V0.3 2010/04/10

  • Fixed cache for 16x64 sprites.
  • Fixed sprite DMA flag.
  • Fixed more CD-ROM emulation issues.

V0.2 2010/03/23

  • Added support for the SF2 mapper.
  • Fixed loading of roms with headers.
  • Fixed sprite scaling when switching modes.
  • Fixed directory cache misses.
  • Fixed some CD-ROM emulation issues.

V0.1 2010/03/19

  • Initial release, allmost everything from PCEAdvance seems to work.

V0.0 2010/01/19

  • Started Coding.

Credits

Zeograd for a lot of help with the debugging. Charles MacDonald and David Shadoff for a lot of the info on the PC-Engine.

External links

Advertising: