MotherFG 3DS: Difference between revisions

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|title=MotherFG
|title=MotherFG
|image=MotherFG3DS.jpg
|image=MotherFG3DS.jpg
|description=Mother 3 Recreation.
|description=Remake of the battle system of Mother 3 in 3D.
|author=iMackshun
|author=iMackshun
|lastupdated=2021/03/24
|lastupdated=2021/03/24
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|version=1
|version=1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/MotherFG3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/motherfg3ds.7z
|website=https://gbatemp.net/threads/motherfg-3ds-mother-3-recreation.585496/
|website=https://gbatemp.net/threads/motherfg-3ds-mother-3-recreation.585496
}}
}}
==Description:==
This is a remake of the battle system of Mother 3 in 3D. Most aspects of the battle system are completed, with a basic overworld functionality and placeholder menus.
This was the second project I've worked on as I learned more about OpenGL. The original goal was to just recreate the battle system of Mother 3, just in 3D. In the end, I finished most of the aspects of the battle system, and implemented basic overworld functionality and placeholder menus. This is a port of the PC version, and as always, I scaled a few things down to compensate.


In this game, you can currently either access the debug overworld room or the enemy menu. In the debug room, you can walk around, interact with some objects and also fight Mr. Batty. Normally, I would have all of the enemies lined up in this room, but can't quite due that due to memory limitations. At some point, I'll make a spawn system instead of loading them all upon initializing the environment. In the enemy menu, you can select an enemy you would like to fight, and also modify the structure of your party. Some of the enemies are custom, while others are recreated from Mother 3.
This port is created using OpenGL based on the the PC version of the game.


Gameplay: Played on Citra, so the pauses aren't as long when loading. Also, audio lags a bit in Citra.
==Installation==
Place the .3dsx wherever you store your homebrew and launch it from the Homebrew Launcher.  


<youtube>dtIsjSVZNtU</youtube>
The game will create a folder in that directory where it stores the configuration file.
 
Also, make sure your [[DSP1 3DS|DSP is dumped]] (dspfirm.cdc), otherwise audio will not work.
 
==User guide==
In this game, you can currently either access the debug overworld room or the enemy menu.
 
In the debug room, you can walk around, interact with some objects and also fight Mr. Batty.
 
In the enemy menu, you can select an enemy you would like to fight, and also modify the structure of your party.
 
Some of the enemies are custom, while others are recreated from Mother 3.
 
==Controls==
'''Global:'''
 
L+R+Start - Quit Game
 
'''Overworld:'''
 
Circle Pad - Move
 
L/R - Rotate Camera
 
A - Examine, Confirm
 
B - Run
 
Y - Debug Button/Triggers a Battle
 
X - Pause Menu
 
'''Debug Menu:'''
 
D-Pad - Navigate Menu, Switch Party Members
 
A - Initiate Battle, Adjust Level


==Bugs/Notes:==
X - Switch Amount of Party Members


*Sometimes text isn't exactly accurate in battle.
L/R - Change Menu
*Audio lags a bit on the O3DS. Completely fine on the N3DS.
*The game may seem like it is freezing when it is performing IO operations. It isn't so bad if there aren't too many characters in battle.
*If an menu option doesn't do anything, it is unimplemented.
*It isn't so frequent anymore, but the game does crash sometimes. It is likely memory related, so I'll get to the bottom of it soon.
*Sound Battle works, but it can seem to lax at times, while other times it may be too strict. Will need some adjustments.
*The Level Up text takes so long....


==Changelog:==
'''Battle:'''
[N/A]


==Installation:==
D-Pad - Navigate Menu
Performance on the O3DS is playable, but isn't great. Would highly recommend playing on a N3DS. Simply place the .3dsx wherever you store your homebrew and launch it from the Homebrew Channel. The game will create a folder in that directory where it stores the configuration file. Also, make sure your DSP is dumped, otherwise audio will not work.


==Controls:==
A - Confirm, Sound Battle Combo
===Global===


*L + R + Start - Quit Game
Start - Enable Heartbeat


===Overworld===
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/motherfg3ds3.png
https://dlhb.gamebrew.org/3dshomebrews/motherfg3ds4.png


*Circle Pad - Move
==Media==
*L/R - Rotate Camera
'''MotherFG 3DS Build(v 1.0) Gameplay''' ([https://www.youtube.com/watch?v=dtIsjSVZNtU iMackshunGames]) <br>
*A Button - Examine, Confirm
<youtube>dtIsjSVZNtU</youtube>
*B Button - Run
*Y Button - Debug Button. Triggers a Battle.
*X Button - Pause Menu


===Debug Menu===
==Compatibility==
Recommend playing on a N3DS. Performance on the O3DS is playable, but not great.


*DPAD - Navigate Menu, Switch Party Members
==Known issues==
*A Button - Initiate Battle, Adjust Level
* Sometimes text isn't exactly accurate in battle.
*X Button - Switch Amount of Party Members
* Audio lags a bit on the O3DS and Citra. Completely fine on the N3DS.
*L/R - Change Menu
* The game may seem like it is freezing when it is performing IO operations. It isn't so bad if there aren't too many characters in battle.
* If an menu option doesn't do anything, it is unimplemented.
* It isn't so frequent anymore, but the game does crash sometimes. It is likely memory related, so I'll get to the bottom of it soon.
* Sound Battle works, but it can seem to lax at times, while other times it may be too strict. Will need some adjustments.
* The Level Up text takes so long.


===Battle===
==Credits==
* Maintainers of devKitPro and Citro3D.
* @JeffMan19 for ripping animations, and also for Mother 3 Funland.
* Menu Assets/Music Ripped from the Game.
* Models and Animations are made by iMackshun.


*DPAD - Navigate Menu
==External links==
*A Button - Confirm, Sound Battle Combo
* GBAtemp - https://gbatemp.net/threads/motherfg-3ds-mother-3-recreation.585496
*Start Button - Enable Heartbeat


==Credit==
[[Category:3DS homebrew games]]
*Maintainers of devKitPro and Citro3D
[[Category:Homebrew role playing games on 3DS]]
*@JeffMan19 for ripping animations, and also for Mother 3 Funland
*Menu Assets / Music Ripped from the Game
*Models and Animations are made by me

Revision as of 05:39, 26 December 2021

MotherFG
File:MotherFG3DS.jpg
General
AuthoriMackshun
TypeRole playing
Version1
LicenseMixed
Last Updated2021/03/24
Links
Download
Website

This is a remake of the battle system of Mother 3 in 3D. Most aspects of the battle system are completed, with a basic overworld functionality and placeholder menus.

This port is created using OpenGL based on the the PC version of the game.

Installation

Place the .3dsx wherever you store your homebrew and launch it from the Homebrew Launcher.

The game will create a folder in that directory where it stores the configuration file.

Also, make sure your DSP is dumped (dspfirm.cdc), otherwise audio will not work.

User guide

In this game, you can currently either access the debug overworld room or the enemy menu.

In the debug room, you can walk around, interact with some objects and also fight Mr. Batty.

In the enemy menu, you can select an enemy you would like to fight, and also modify the structure of your party.

Some of the enemies are custom, while others are recreated from Mother 3.

Controls

Global:

L+R+Start - Quit Game

Overworld:

Circle Pad - Move

L/R - Rotate Camera

A - Examine, Confirm

B - Run

Y - Debug Button/Triggers a Battle

X - Pause Menu

Debug Menu:

D-Pad - Navigate Menu, Switch Party Members

A - Initiate Battle, Adjust Level

X - Switch Amount of Party Members

L/R - Change Menu

Battle:

D-Pad - Navigate Menu

A - Confirm, Sound Battle Combo

Start - Enable Heartbeat

Screenshots

motherfg3ds3.pngmotherfg3ds4.png

Media

MotherFG 3DS Build(v 1.0) Gameplay (iMackshunGames)

Compatibility

Recommend playing on a N3DS. Performance on the O3DS is playable, but not great.

Known issues

  • Sometimes text isn't exactly accurate in battle.
  • Audio lags a bit on the O3DS and Citra. Completely fine on the N3DS.
  • The game may seem like it is freezing when it is performing IO operations. It isn't so bad if there aren't too many characters in battle.
  • If an menu option doesn't do anything, it is unimplemented.
  • It isn't so frequent anymore, but the game does crash sometimes. It is likely memory related, so I'll get to the bottom of it soon.
  • Sound Battle works, but it can seem to lax at times, while other times it may be too strict. Will need some adjustments.
  • The Level Up text takes so long.

Credits

  • Maintainers of devKitPro and Citro3D.
  • @JeffMan19 for ripping animations, and also for Mother 3 Funland.
  • Menu Assets/Music Ripped from the Game.
  • Models and Animations are made by iMackshun.

External links

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