Marble: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = Noda
| author      = Noda
| website    = http://nodadev.wordpress.com/
| website    = https://nodadev.wordpress.com/nds-projects/marble-prototype/
| download    = Media:Marblepreviewv2.rar
| download    = Media:Marblepreviewv2.rar
| source      = http://noda.free.fr/nds/marble_preview_v2_sources.rar
| source      = http://noda.free.fr/nds/marble_preview_v2_sources.rar
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Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more.
Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more.


It was ranked 3rd in the the NEO Summer Coding Compo 2008 Coding. It was voted the 18th Top DS homebrew in the 2009 best DS homebrew contest.  
It was ranked 3rd in the the [https://www.neoflash.com/forum/index.php?topic=5298.0 NEO Summer Coding Compo 2008]. It was voted the 18th Top DS homebrew in the 2009 best DS homebrew contest.  


==Features==
==Features==
*Physics engine, with realistic collision simulation
* Physics engine, with realistic collision simulation.
*Full 3D on both screen, either as one big screen or with 2 different views
* Full 3D on both screen, either as one big screen or with 2 different views.
*Skybox to simulate 360° environment
* Skybox to simulate 360° environment.
*Advanced 3D effects: point light simulation, projected shadows, motion blur…
* Advanced 3D effects: point light simulation, projected shadows, motion blur.
*Full MP3 music & 3D sounds
* Full MP3 music & 3D sounds.
*Special bonuses and scenery effects (let’s try this mushroom…)
* Special bonuses and scenery effects (let’s try this mushroom).
*Integrated (on DS) full featured 3D level editor
* Integrated (on DS) full featured 3D level editor.
*High score & progression saving
* High score & progression saving.
*25 levels, with various environment and progressive difficulty
* 25 levels, with various environment and progressive difficulty.
*Full motion sensor support
* Full motion sensor support.


==Installation==
==Installation==
#Copy the "marble" folder found in the archive in the root of your flashcard.
Copy the "marble" folder found in the archive in the root of your flashcard.
#Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.
#Apply [http://chishm.drunkencoders.com/DLDI/ DLDI patch] corresponding to your flashcard on the "marble.nds" file if "error initializing file system" message is on loading screen.


==Controls==
Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.
Motion sensor - just tilt the DS, and the board will tilt the same way.


Stylus - Hold stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position.
Apply [[DLDI|DLDI]] patch corresponding to your flashcard on the "marble.nds" file if "error initializing file system" message is on loading screen.


Select - screenshot in .bmp format (game will freeze for a short time during the file write). The screenshots will be located at the root of your flashcard.
==User guide==
===Level editor===
There are 10 slots available to save your custom levels. You can get the saved levels files on the /marble/editor/ folder of your flashcard.


'''LEVEL EDITOR'''
==Controls==
Motion sensor - Tilt the board


There is 10 slots available to save your custom levels. You can get the saved levels files on the "/marble/editor/" folder of your flashcard.
Stylus - Hold in the center then slightly move in the desired direction to tilt the board (release to return to flat position)
 
Select - Screenshot in .bmp format on the root of flash card (game will freeze for a short time during the file write)


==Media==
==Media==
Line 47: Line 49:


==Changelog==
==Changelog==
'''22/08/08 : Version Preview 1'''
'''Version Preview 2 29/08/08'''
*Initial release
* Lots of bugfixes in the level editor.
'''29/08/08 : Version Preview 2'''
* Fixed the lock element bug
*lots of bugfixes in the level editor
* Added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values.
*fixed the lock element bug
* Added top screen camera view smoothing, no more headaches when using DS motion.
*added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values
* Improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one).
*added top screen camera view smoothing, no more headaches when using DS motion
* Added 1 new scenario with 3 new levels, to adjust difficulty progression balance.
*improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one)
 
*added 1 new scenario with 3 new levels, to adjust difficulty progression balance
'''Version Preview 1 22/08/08 '''
* Initial release.


==Credits==
==Credits==
Brunni, for his wonderful uLib used in this game.
Brunni, for his wonderful uLib used in this game.


Alekmaul, for his patience and his help with the DS motion support
Alekmaul, for his patience and his help with the DS motion support.


Archilolo, for his great original music included in this version
Archilolo, for his original music included in this version.


The dev-fr.org community, for its support.
The dev-fr.org community, for its support.


 
<br>
[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 08:52, 18 June 2021

Marble
File:Marbleds.png
General
Author(s)Noda
TypePuzzle
Versionpreview version2
LicenceMixed
Links
[Media:Marblepreviewv2.rar Download]
Website
Source
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Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more.

It was ranked 3rd in the the NEO Summer Coding Compo 2008. It was voted the 18th Top DS homebrew in the 2009 best DS homebrew contest.

Features

  • Physics engine, with realistic collision simulation.
  • Full 3D on both screen, either as one big screen or with 2 different views.
  • Skybox to simulate 360° environment.
  • Advanced 3D effects: point light simulation, projected shadows, motion blur.
  • Full MP3 music & 3D sounds.
  • Special bonuses and scenery effects (let’s try this mushroom).
  • Integrated (on DS) full featured 3D level editor.
  • High score & progression saving.
  • 25 levels, with various environment and progressive difficulty.
  • Full motion sensor support.

Installation

Copy the "marble" folder found in the archive in the root of your flashcard.

Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.

Apply DLDI patch corresponding to your flashcard on the "marble.nds" file if "error initializing file system" message is on loading screen.

User guide

Level editor

There are 10 slots available to save your custom levels. You can get the saved levels files on the /marble/editor/ folder of your flashcard.

Controls

Motion sensor - Tilt the board

Stylus - Hold in the center then slightly move in the desired direction to tilt the board (release to return to flat position)

Select - Screenshot in .bmp format on the root of flash card (game will freeze for a short time during the file write)

Media

Changelog

Version Preview 2 29/08/08

  • Lots of bugfixes in the level editor.
  • Fixed the lock element bug
  • Added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values.
  • Added top screen camera view smoothing, no more headaches when using DS motion.
  • Improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one).
  • Added 1 new scenario with 3 new levels, to adjust difficulty progression balance.

Version Preview 1 22/08/08

  • Initial release.

Credits

Brunni, for his wonderful uLib used in this game.

Alekmaul, for his patience and his help with the DS motion support.

Archilolo, for his original music included in this version.

The dev-fr.org community, for its support.


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