Jelly Blocks: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox homebrew
{{Infobox homebrew
| title      = Jelly Blocks
| title      = Jelly Blocks
| image      = [[File:JellyBlocksDScover.PNG]]
| image      = https://dlhb.gamebrew.org/dshomebrew/jellyblocks.png
| type        = Puzzle
| type        = Puzzle
| version    = 1.3
| version    = 1.3
| licence    = Mixed
| licence    = Mixed
| author      = Copper
| author      = Copper
| website    = https://web.archive.org/web/20110721230717/http://www.dev-fr.org/index.php/topic,1580.0.html
| website    = http://www.dev-fr.org/index.php/topic,1580.0.html
| download    = Media:JellyBlocksDS.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/jellyblocks.7z
| source      =  
| source      =  
}}
}}
Line 39: Line 39:


==Screenshots==
==Screenshots==
[[File:Jellyblocksds.jpg]]
https://dlhb.gamebrew.org/dshomebrew/jellyblocks2.png
https://dlhb.gamebrew.org/dshomebrew/jellyblocks3.png
 
https://dlhb.gamebrew.org/dshomebrew/jellyblocks4.png
https://dlhb.gamebrew.org/dshomebrew/jellyblocks5.png


==Compatibility==
==Compatibility==
Line 48: Line 52:


==Changelog==
==Changelog==
'''V1.3 05/08/2011'''
'''V1.3 2011/05/08'''
* Version compiled with libnds 1.5.0+ and devkitarm R32.
* Version compiled with libnds 1.5.0+ and devkitarm R32.
* Compatible CYCLODS iEvolution B6 in DSi mode.
* Compatible CYCLODS iEvolution B6 in DSi mode.


'''V1.2.1 10/02/2009'''
'''V1.2.1 2009/10/02'''
* Version recompiled with libnds 1.3.1.
* Version recompiled with libnds 1.3.1.
* Addition of some sounds (for example when blocks join).
* Addition of some sounds (for example when blocks join).


'''V1.1 10/28/2007'''
'''V1.1 2007/10/28'''
* Multilanguage French/English.
* Multilanguage French/English.
* Undo / Redo during the game (limited to 2048 backspace).
* Undo / Redo during the game (limited to 2048 backspace).
Line 64: Line 68:
* The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.
* The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.


'''V1.0 09/28/2007'''
'''V1.0 2007/09/28'''
  * First version.
  * First version.


<br>
==External links==
* Dev-fr - [https://web.archive.org/web/20110721230717/http://www.dev-fr.org/index.php/topic,1580.0.html http://www.dev-fr.org/index.php/topic,1580.0.html] (archived)
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 02:00, 20 September 2021

Jelly Blocks
jellyblocks.png
General
Author(s)Copper
TypePuzzle
Version1.3
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


JellyBlocks DS is a port of the flash game JellyBlocks initially written by Michael Lee.

The game has all the 100 levels of the original game, availavle in French and English.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.

Controls

Styles - Start game, Choose level

A - Start game, Confirm, Go to the next level

L/R - Undo/Redo

X - Restart level

A - Insert coin

D-Pad - Move blocks, Choose level

Start - Return

Screenshots

jellyblocks2.pngjellyblocks3.png

jellyblocks4.pngjellyblocks5.png

Compatibility

Tested on:

Real M3DS (firmware 4.8)
TTDS/DSTT (firmware 1.17)

Changelog

V1.3 2011/05/08

  • Version compiled with libnds 1.5.0+ and devkitarm R32.
  • Compatible CYCLODS iEvolution B6 in DSi mode.

V1.2.1 2009/10/02

  • Version recompiled with libnds 1.3.1.
  • Addition of some sounds (for example when blocks join).

V1.1 2007/10/28

  • Multilanguage French/English.
  • Undo / Redo during the game (limited to 2048 backspace).
  • Display of shortcuts during the game (L: undo, R: redo, X: restart the level).
  • Change of display when you pass a level (does not work correctly on no $ gba).
  • The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset).
  • The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.

V1.0 2007/09/28

* First version.

External links

Advertising: