GreenBeretDS: Difference between revisions

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==Installation==
==Installation==
#Download and extract file
Download and extract file.
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] .nds file  and copy it to the root directory of the card
#Put gberet.zip,rushatck.zip and/or mrgoemon.zip * into a folder named
gberet in either the root of your flash card or in the data folder.


*filenames are taken from MAME 0.94
[[DLDI|DLDI]] patch .nds file and copy it to the root directory of the card.
 
Put gberet.zip,rushatck.zip and/or mrgoemon.zip (filenames are taken from MAME 0.94) into a folder named gberet in either the root of your flash card or in the data folder.


==User guide==
==User guide==
'''Menu:'''
===Menu===
 
'''File:'''
File:
* Load Game - Select a game to load (Green Beret bootleg doesn't work).
:Load Game: Select a game to load (Green Beret bootleg doesn't work).
* Load State - Load a previously saved state for the currently running game.
:Load State: Load a previously saved state for the currently running game.
* Save State - Save a state for the current game.
:Save State: Save a state for the current game.
* Save Settings - Save the current settings.
:Save Settings: Save the current settings.
* Reset Game - Reset the currently running game.
:Reset Game: Reset the currently running game.


'''Options:'''
===Options===
'''Controller:'''
* Autofire - Select if you want autofire.
* Controller - 2P start a 2 player game.
* Swap A/B - Swap which GBA button is mapped to which arcade button.


Controller:
'''Display:'''
:Autofire: Select if you want autofire.
* Display - Here you can select if you want scaled or unscaled screenmode.
:Controller: 2P start a 2 player game.
* Unscaled mode - L & R buttons scroll the screen up and down.
:Swap A/B: Swap which GBA button is mapped to which arcade button.
* Scaling - Here you can select if you want flicker or barebones lineskip.
* Gamma - Lets you change the gamma ("brightness").
* Disable background - Turn on/off background rendering.
* Disable sprites - Turn on/off sprite rendering.


Display:
'''Dipswitches:'''
:Display: Here you can select if you want scaled or unscaled screenmode.
* Lot of settings for the actual arcade game, difficulty/lives etc.
:Unscaled mode:  L & R buttons scroll the screen up and down.
:Scaling: Here you can select if you want flicker or barebones lineskip.
:Gamma: Lets you change the gamma ("brightness").
:Disable background: Turn on/off background rendering.
:Disable sprites: Turn on/off sprite rendering.


Dipswitches:
'''Settings:'''
:Lot of settings for the actual arcade game, difficulty/lives etc.
* Speed - Switch between speed modes.
Settings:
** Normal - Game runs at it's normal speed.
:Speed: Switch between speed modes.
** 200% - Game runs at double speed.
::Normal: Game runs at it's normal speed.
** Max - Game runs at 4 times normal speed (might change this in the future).
::200%: Game runs at double speed.
** 50% - Game runs at half speed.
::Max: Game runs at 4 times normal speed (might change this in the future).
* FPS_Meter - Doesn't work.
::50%: Game runs at half speed.
* Autosleep - Doesn't work.
:FPS_Meter: Doesn't work.
* Autoload state - Toggle Savestate autoloading.
:Autosleep: Doesn't work.
** Automagically load the savestate associated with the selected game.
:Autoload state: Toggle Savestate autoloading.
* Autopause game - Toggle if the game should pause when opening the menu.
::Automagically load the savestate associated with the selected game.
* Powersave 2nd screen - Toggle if the menu screen should be turned off when closing the menu.
:Autopause game: Toggle if the game should pause when opening the menu.
:Powersave 2nd screen: Toggle if the menu screen should be turned off when closing the menu.


[[File:Greenberetds2.png]]
[[File:Greenberetds2.png]]
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Can be controlled with Stylus.
Can be controlled with Stylus.


L+R - open menu
L+R - Open menu


D-pad - navigate menu
D-Pad - Navigate menu


A - select option
A - Select option


B - go back
B - Go back


R/L - select between tabs
R/L - Select between tabs


==Known Issues==
==Known issues==
It has bugs in the sprite rendering, no tile priority, and no screenflip
It has bugs in the sprite rendering, no tile priority, and no screenflip support.
support.


==Changelog==
==Changelog==
'''V0.3 - 2009-05-23'''
'''V0.3 2009-05-23'''
*Fixed parsin of some zip files.
* Fixed parsin of some zip files.


'''V0.2 - 2009-05-13'''
'''V0.2 2009-05-13'''
*Added GUI including touch support.
* Added GUI including touch support.
*Added support for "Rush n' Attack" & "Mr. Goemon".
* Added support for "Rush n' Attack" & "Mr. Goemon".
*Added support for (compressed) zip files.
* Added support for (compressed) zip files.
*Added savestates.
* Added savestates.
*Added option for unscaled screen.
* Added option for unscaled screen.
*Added optional powersave for 2nd screen.
* Added optional powersave for 2nd screen.
*Added gamma correction.
* Added gamma correction.
*Fixed scaling.
* Fixed scaling.


'''V0.1 - 2009-04-30'''
'''V0.1 2009-04-30'''
*Initial release, plays Green Beret with sound.
* Initial release, plays Green Beret with sound.


==Credits==
==Credits==
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More MAME people + Maxim for the SN76496 info.
More MAME people + Maxim for the SN76496 info.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew emulators]]
[[Category:Homebrew arcade emulators on DS]]

Revision as of 06:34, 30 May 2021

GreenBeretDS
Greenberetds.png
General
Author(s)Fredrik Olsson (FluBBa)
TypeArcade Emulator
Version0.3
LicenceMixed
Links
[Media:Greenberet03ds.zip Download]
Website
[Media:Greenberet03dssrc.zip Source]
Advertisements

<htmlet>adsense</htmlet>


GreenBeretDS is a Green Beret, Rush'n Attack & Mr. Goemon - Arcade emulator for the NDS.

Installation

Download and extract file.

DLDI patch .nds file and copy it to the root directory of the card.

Put gberet.zip,rushatck.zip and/or mrgoemon.zip (filenames are taken from MAME 0.94) into a folder named gberet in either the root of your flash card or in the data folder.

User guide

Menu

File:

  • Load Game - Select a game to load (Green Beret bootleg doesn't work).
  • Load State - Load a previously saved state for the currently running game.
  • Save State - Save a state for the current game.
  • Save Settings - Save the current settings.
  • Reset Game - Reset the currently running game.

Options

Controller:

  • Autofire - Select if you want autofire.
  • Controller - 2P start a 2 player game.
  • Swap A/B - Swap which GBA button is mapped to which arcade button.

Display:

  • Display - Here you can select if you want scaled or unscaled screenmode.
  • Unscaled mode - L & R buttons scroll the screen up and down.
  • Scaling - Here you can select if you want flicker or barebones lineskip.
  • Gamma - Lets you change the gamma ("brightness").
  • Disable background - Turn on/off background rendering.
  • Disable sprites - Turn on/off sprite rendering.

Dipswitches:

  • Lot of settings for the actual arcade game, difficulty/lives etc.

Settings:

  • Speed - Switch between speed modes.
    • Normal - Game runs at it's normal speed.
    • 200% - Game runs at double speed.
    • Max - Game runs at 4 times normal speed (might change this in the future).
    • 50% - Game runs at half speed.
  • FPS_Meter - Doesn't work.
  • Autosleep - Doesn't work.
  • Autoload state - Toggle Savestate autoloading.
    • Automagically load the savestate associated with the selected game.
  • Autopause game - Toggle if the game should pause when opening the menu.
  • Powersave 2nd screen - Toggle if the menu screen should be turned off when closing the menu.

File:Greenberetds2.png

Controls

Can be controlled with Stylus.

L+R - Open menu

D-Pad - Navigate menu

A - Select option

B - Go back

R/L - Select between tabs

Known issues

It has bugs in the sprite rendering, no tile priority, and no screenflip support.

Changelog

V0.3 2009-05-23

  • Fixed parsin of some zip files.

V0.2 2009-05-13

  • Added GUI including touch support.
  • Added support for "Rush n' Attack" & "Mr. Goemon".
  • Added support for (compressed) zip files.
  • Added savestates.
  • Added option for unscaled screen.
  • Added optional powersave for 2nd screen.
  • Added gamma correction.
  • Fixed scaling.

V0.1 2009-04-30

  • Initial release, plays Green Beret with sound.

Credits

Loopy for the PocketNES.

Dwedit for help and inspiration with a lot of things.

Reesy for help with the Z80 emu core.

Nicola Salmoria, for the MAME driver.

More MAME people + Maxim for the SN76496 info.


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