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{{Infobox | {{Infobox DS Homebrews | ||
| title = Abstract Shoot | | title = Abstract Shoot | ||
| image = | | image = abstractshoot.png | ||
| type = Shooter | | type = Shooter | ||
| version = 0.9 Beta | | version = 0.9 Beta | ||
| | | license = Mixed | ||
| author = Neumann | | author = Neumann | ||
| website = http://www.dev-fr.org/index.php/topic,731.0.html | | website = http://www.dev-fr.org/index.php/topic,731.0.html | ||
| download = | | download = https://dlhb.gamebrew.org/dshomebrew/abstractshoot.7z | ||
| source = | | source = | ||
}} | }} | ||
Abstract Shoot is a DS homebrew shooting game inspired by the Flash Game [http://www.t45ol.com/play/2954/abstract-sea.html Abstract Sea]. | |||
==Installation== | |||
Download and extract file. | |||
[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card. | |||
==User guide== | ==User guide== | ||
Find various power-ups and shoot everything that moves while avoiding projectiles. | Find various power-ups (life, triple shot and bomb) and shoot everything that moves while avoiding projectiles. | ||
==Controls== | |||
Stylus - Aim and shoot | |||
D-Pad or A/B/X/Y - Move cannon | |||
L/R - Change music (theme 1/theme2/off) | |||
Start - Pause | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/abstractshoot2.png | |||
https://dlhb.gamebrew.org/dshomebrew/abstractshoot3.png | |||
https://dlhb.gamebrew.org/dshomebrew/abstractshoot4.png | |||
https://dlhb.gamebrew.org/dshomebrew/abstractshoot5.png | |||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on iTouchDS (firmware 3.8). | ||
==Changelog== | ==Changelog== | ||
'''Version 0.9 BETA | '''Version 0.9 BETA 2007/07/31''' | ||
*Added High-score system (requires DLDI patching to | * Added High-score system (requires DLDI patching to work). | ||
* | * Added a menu. | ||
* | * Enemies have new trajectories that make the game harder and less monotonous (they are not automatically drawn to the cannon). | ||
* | * Modification of the 'bomb' bonus: from now on, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is therefore 'useful' now. | ||
* | * Added music and sound effects. | ||
'''Version 0.8b BETA 2007/07/19''' | |||
* Fixed score related bugs. | |||
* Decrease in difficulty. | |||
'''Version 0. | '''Version 0.8 BETA 2007/07/18''' | ||
* | * Added 2 musical themes and sound effects. | ||
* | * Added power-ups (life, triple shot and bomb). | ||
* Effects of explosions and slight graphic changes. | |||
* Various bug fixes. | |||
'''Version 0. | '''Version 0.5 BETA 2007/07/12''' | ||
*Added | * Added information on the top screen (time, score, life bar). | ||
* | * The enemies are of two different types (slow / fast with more or less health; and they throw projectiles). | ||
* The cannon is now mobile. | |||
* | * gfx improved. | ||
'''Version 0. | '''Version 0.1 BETA 2007/07/07''' | ||
* | * First demo with stationary cannon (took 2 days before seeing that we could move the cannon in Abstract Sea) hard coded. | ||
==External links== | |||
* Dev-fr - [https://web.archive.org/web/20100503145832/http://www.dev-fr.org/index.php/topic,731.0.html http://www.dev-fr.org/index.php/topic,731.0.html] (archived) | |||
[[Category:Homebrew | [[Category:DS homebrew games]] | ||
[[Category:Homebrew shooter games on DS]] |
Revision as of 09:54, 20 October 2021
Abstract Shoot | |
---|---|
General | |
Author | Neumann |
Type | Shooter |
Version | 0.9 Beta |
License | Mixed |
Links | |
Download | |
Website | |
Abstract Shoot is a DS homebrew shooting game inspired by the Flash Game Abstract Sea.
Installation
Download and extract file.
DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
Find various power-ups (life, triple shot and bomb) and shoot everything that moves while avoiding projectiles.
Controls
Stylus - Aim and shoot
D-Pad or A/B/X/Y - Move cannon
L/R - Change music (theme 1/theme2/off)
Start - Pause
Screenshots
Compatibility
Tested on iTouchDS (firmware 3.8).
Changelog
Version 0.9 BETA 2007/07/31
- Added High-score system (requires DLDI patching to work).
- Added a menu.
- Enemies have new trajectories that make the game harder and less monotonous (they are not automatically drawn to the cannon).
- Modification of the 'bomb' bonus: from now on, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is therefore 'useful' now.
- Added music and sound effects.
Version 0.8b BETA 2007/07/19
- Fixed score related bugs.
- Decrease in difficulty.
Version 0.8 BETA 2007/07/18
- Added 2 musical themes and sound effects.
- Added power-ups (life, triple shot and bomb).
- Effects of explosions and slight graphic changes.
- Various bug fixes.
Version 0.5 BETA 2007/07/12
- Added information on the top screen (time, score, life bar).
- The enemies are of two different types (slow / fast with more or less health; and they throw projectiles).
- The cannon is now mobile.
- gfx improved.
Version 0.1 BETA 2007/07/07
- First demo with stationary cannon (took 2 days before seeing that we could move the cannon in Abstract Sea) hard coded.
External links
- Dev-fr - http://www.dev-fr.org/index.php/topic,731.0.html (archived)