- someone else or make your own. A basic template and packages for common games can be found at the Patch Templates section. For a more detailed explanation6 KB (695 words) - 10:34, 28 January 2024
- dol" option in the menu. Refer to the template guide on how to make your own boot.dol. WBFS MAN CHAN uses templates to allow developers (and smart users)9 KB (1,593 words) - 10:32, 28 January 2024
- locations so that you can use it. Library comes with two templates, located in the Templates folder of its install: uLib_without_PALib - This project will6 KB (921 words) - 03:10, 9 June 2024
- new mechanics to the already awesome Platform mode in GB Studio. Many templates can be found in the project file which can be adapted on. All the engine2 KB (232 words) - 06:43, 12 September 2023
- Added: New features for the export templates that allow creating a multiple column table. See the ncwbfsstyle template. "Entry step" = how many entries to10 KB (1,622 words) - 01:24, 14 August 2023
- with this quiz and therefore also the answers. These sources can serve as templates to generate other quizzes on various topics: Movies, Geography, History2 KB (134 words) - 02:06, 10 June 2024
- Famicom image templates. NES: You can only choose ROMs for Famicom and NES. Enable the base game load for Famicom and NES. Use the NES image templates. Super11 KB (1,514 words) - 02:54, 22 May 2024
- style fangame. Currently an in-progress demo. Templates/Examples: Generic Template - A very basic template suitable for simply getting something to appear3 KB (197 words) - 04:12, 17 May 2024
- levels with increasing difficulty. Made using GB Studio 2.0.0 Beta 4, its templates and some of its music/sound samples. Thank you Chris Maltby for this great1 KB (136 words) - 07:20, 20 February 2024
- Cannonfoddr (for starting the Wiki). tj_cool (for help on Wiki templates/layouts). Traitor (psd templates). spinal_cord (Bmp converter). VatoLoco (general help)21 KB (345 words) - 16:57, 8 June 2024
- happening. included 2 Image templates 1 for Background and 2 for ScreenShot Both PSD/PNG files present, See "Image Templates" folder in Last Release. Enchanced4 KB (519 words) - 11:29, 20 June 2023
- everyone on gbatemp who figured out how those bytes works. New basic theme templates. Now YATA supports file associations (bin, brstm, bcstm, cwav). Added cursor6 KB (814 words) - 11:11, 6 May 2024
- https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os Install the export templates Make your 2d or 3d game Go to export -> Linux -> Export zip/pck -> name2 KB (323 words) - 12:16, 8 May 2024
- net/threads/release-nds-vc-injector.486124/ Banners/icon templates for Wii VC - https://gbatemp.net/threads/banners-icon-templates-for-wii-vc.483080/2 KB (215 words) - 02:54, 22 May 2024
- improvements. Added hashtable lookup for Maxmin algorithm, changed Maxmin to use templates instead of pointers/run time polymorphism, devkitpro/ARM updated to r303 KB (306 words) - 14:16, 7 June 2024
- will crash: A ROM file. bootTvTex.png (1280 x 720). (templates) iconTex.png (128 x 128). (templates) (Optional) A "Base" folder containing decrypted game9 KB (1,126 words) - 02:54, 22 May 2024
- nsCalculateApplicationOccupiedSize struct for me. werwolv for helping me out with templates. TeJay for helping test the app and providing the screenshots. GitHub -2 KB (187 words) - 06:08, 12 July 2023
- its own location to determine where PSPSDK is installed. The Makefile templates provided by the sample code are designed for building a single executable7 KB (1,004 words) - 11:52, 8 May 2024
- Windows 64-bit and Debian/Ubuntu on Bitbucket and for Archlinux in the AUR. Templates contain the correct sizes and positions of top and bottom screen textures9 KB (1,233 words) - 04:30, 6 May 2024
- Menu completely modified. Game graphics totally changed. Changed question templates. Added 44 more questions. Now there are a total of 69 questions. Instead2 KB (194 words) - 08:53, 4 June 2024