Pokemon Omega Ruby and Alpha Sapphire GBA Music Swap 3DS: Difference between revisions

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==Installation==
==Installation==
This mod should work on all regional versions of OR/AS. Requirements to use this mod:
This mod should work on all regional versions of OR/AS. You will need:
* Any modded 3DS/2DS system, with [[Luma3DS]] installed. Make sure Enable game patching option is checked (hold Select on boot).
* Any modded 3DS/2DS system, with [[Luma3DS]] installed. Make sure Enable game patching option is checked (hold Select on boot).
* A copy (or both) of Pokémon Omega Ruby/Alpha Sapphire, either physical or digital versions should work for this.
* A copy (or both) of Pokémon Omega Ruby/Alpha Sapphire, either physical or digital versions should work for this.

Revision as of 05:27, 23 January 2022

Pokemon OR/AS GBA Music Swap
Pokemonorasgbamusic2.png
General
AuthorYoshistar-Baxter
TypeGame Hacks
Version1.1
LicenseMixed
Last Updated2019/10/03
Links
Download
Website

This is a Pokémon Omega Ruby and Alpha Sapphire mod that replaces the music from the GBA versions, inspired by TheBroDelta's music swap mod.

Installation

This mod should work on all regional versions of OR/AS. You will need:

  • Any modded 3DS/2DS system, with Luma3DS installed. Make sure Enable game patching option is checked (hold Select on boot).
  • A copy (or both) of Pokémon Omega Ruby/Alpha Sapphire, either physical or digital versions should work for this.
  • Just shy of 220MB of free space on your SD card (or 440MB for both games without changing folder names).

To install, copy the luma folder to the root of your SD card (SD:/luma/titles/<titleid>/romfs/sound/). Two titleid folders represent their respective games:

  • Pokémon Omega Ruby - 000400000011C400
  • Pokémon Alpha Sapphire - 000400000011C500

Copy the music tracks in the 1. Main Tracks folder into the respective games' sound folder in the above directories. Do this for both games if you want.

(Optional) Copy the music tracks in the 2. Bonus Tracks folder, in the same manner as above).

Known issues

The volume across all the tracks not being completely parallel.

External links

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