Luma3DS 3GX Loader Edition 3DS: Difference between revisions

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|title=Luma3DS - 3GX Loader Edition
|title=Luma3DS - 3GX Loader Edition
|image=Luma3DSNanquitas-01.jpg
|image=Luma3DSNanquitas-01.jpg
|description=.3GX (3ds Game eXtension) is a plugin file format (evolved from NTR's .plg format) which allows extra C/C++/asm code to be loaded into an application at runtime and then executed.
|description=Fork of Luma3DS that supports plugins.
|author=Nanquitas
|author=Nanquitas
|lastupdated=2020/11/17
|lastupdated=2020/11/17
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|version=10.2.1
|version=10.2.1
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/3dshomebrew/Luma3DSNanquitas.7z
|download=https://dlhb.gamebrew.org/3dshomebrews/luma3ds3gx.7z
|website=https://github.com/Nanquitas/Luma3DS/
|website=https://github.com/Nanquitas/Luma3DS
|source=https://github.com/Nanquitas/Luma3DS/
|source=https://github.com/Nanquitas/Luma3DS
}}
}}
<youtube>ZcVXqcjih68</youtube>
Luma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock.


'''Noob-proof (N)3DS "Custom Firmware'''
It also allows you to run homebrew. To use it, you will need a console capable of running homebrew software on the Arm9 processor.


==What it is==
This is a modified version of Luma3DS that allows you to use plugins (3GX and PLG), including CTRPluginFramework ([https://3ds.eiphax.tech/lumaplugins read more]).
'''Luma3DS''' is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock.


It also allows you to run unauthorized ("homebrew") content by removing signature checks. To use it, you will need a console capable of running homebrew software on the Arm9 processor.
==User guide==
===What are .3gx files===
3GX (3ds Game eXtension) is a plugin file format which allows extra C/C++/asm code to be loaded into an application at runtime and then executed.


Since v8.0, Luma3DS has its own in-game menu, triggerable by <kbd>L+Down+Select</kbd> (see the [release notes](https://github.com/LumaTeam/Luma3DS/releases/tag/v8.0)).
It is a brand new plugin system, evolved from NTR's .plg format.


== Compiling ==
===What is plugin===
* Prerequisites
As the file format name suggests, plugins can be used to extend game functionality, from game mods, to trainers or cheat loaders.  
# git
# [makerom](https://github.com/jakcron/Project_CTR) in PATH
# [firmtool](https://github.com/TuxSH/firmtool)
# Up-to-date devkitARM+libctru
# Clone the repository with `git clone https://github.com/LumaTeam/Luma3DS.git`
# Run `make`.


The produced `boot.firm` is meant to be copied to the root of your SD card for usage with Boot9Strap.
One example of a plugin is the CTRPluginFramework Blank Plugin.


==Setup / Usage / Features==
===How to install plugins===
See https://github.com/LumaTeam/Luma3DS/wiki
Plugins can be placed at 2 locations:
* sd:/luma/plugins/<TITLEID>/<filename>.3gx to set a plugin for a specified title (higher priority).
* sd:/luma/plugins/default.3gx to set a plugin which would be loaded for all games (lower priority).


== Credits ==
Default plugin is only loaded if no specific plugin is found. To use CTRPluginFramework as a blank plugin, rename it to default.3gx and place it in the plugin folders (press Select to use while in game).
See https://github.com/LumaTeam/Luma3DS/wiki/Credits


== Licensing ==
===How to make plugins===
This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE.txt file.
An api is available to allow you to create your own plugins using a menu easily.


Files in the GDB stub are instead triple-licensed as MIT or "GPLv2 or any later version", in which case it's specified in the file header.
An example is available [[Luma3DS Plugin sample 3DS|here]].
 
==Controls==
L+Down+Select - In game menu
 
==External links==
* GitHub - https://github.com/Nanquitas/Luma3DS
* Discord - https://discord.gg/z4ZMh27


[[Category:3DS homebrew loaders]]
[[Category:3DS homebrew loaders]]
[[Category:Homebrew custom firmwares on 3DS]]
[[Category:Homebrew custom firmwares on 3DS]]

Revision as of 13:32, 13 January 2022

Luma3DS - 3GX Loader Edition
File:Luma3DSNanquitas-01.jpg
General
AuthorNanquitas
TypeCustom Firmwares
Version10.2.1
LicenseMIT License
Last Updated2020/11/17
Links
Download
Website
Source

Luma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock.

It also allows you to run homebrew. To use it, you will need a console capable of running homebrew software on the Arm9 processor.

This is a modified version of Luma3DS that allows you to use plugins (3GX and PLG), including CTRPluginFramework (read more).

User guide

What are .3gx files

3GX (3ds Game eXtension) is a plugin file format which allows extra C/C++/asm code to be loaded into an application at runtime and then executed.

It is a brand new plugin system, evolved from NTR's .plg format.

What is plugin

As the file format name suggests, plugins can be used to extend game functionality, from game mods, to trainers or cheat loaders.

One example of a plugin is the CTRPluginFramework Blank Plugin.

How to install plugins

Plugins can be placed at 2 locations:

  • sd:/luma/plugins/<TITLEID>/<filename>.3gx to set a plugin for a specified title (higher priority).
  • sd:/luma/plugins/default.3gx to set a plugin which would be loaded for all games (lower priority).

Default plugin is only loaded if no specific plugin is found. To use CTRPluginFramework as a blank plugin, rename it to default.3gx and place it in the plugin folders (press Select to use while in game).

How to make plugins

An api is available to allow you to create your own plugins using a menu easily.

An example is available here.

Controls

L+Down+Select - In game menu

External links

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