AmplituDS: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = Sander Stolk
| author      = Sander Stolk
| website    = http://amplituds.drunkencoders.com/
| website    = https://web.archive.org/web/20161129234812/http://amplituds.drunkencoders.com/
| download    = Media:Amplitudsv4.zip
| download    = Media:Amplitudsv4.zip
| source      = http://amplituds.drunkencoders.com/?s=download&proj=AmplituDS
| source      = http://amplituds.drunkencoders.com/?s=download&proj=AmplituDS
}}
}}


AmplituDS is the first project by Sander Stolk for the NDS, and it was also one of the first homebrew games to feature music and not only that, but on top of that it's actually also used as gameplay element.
AmplituDS is the first project by Sander Stolk for the NDS, It is a homebrew game that features music and which is also being used as gameplay element. This game is actually based on the gameplay of Amplitude for the PlayStation 2, from the creators who also made Guitar Hero later on.  
This game is actually based on the gameplay of Amplitude for the PlayStation 2, from the creators who also made Guitar Hero later on.  


==Features==
==Features==
*Awesome gameplay
* Awesome gameplay.
*With sweet music
* With sweet music.
*Highscores are used for unlocking
* Highscores are used for unlocking.
*Greatly enhanced looks and feel
* Greatly enhanced looks and feel.
*Support for a lot of flashcards due to using DLDI
* Support for a lot of flashcards due to using [[DLDI|DLDI]].
*The ability to insert own music and/or target-layout! :)
* The ability to insert own music and/or target-layout.
*Check the stage creation tutorial section below
* Check the stage creation tutorial section below.


==Installation==
==Installation==
#Download the zipfile for AmplituDS and unzip it.
Download the zipfile for AmplituDS and unzip it.  
#The 'amplituds' folder which you now extracted out of the zipfile needs to be placed on your media-card. Not necessarily in root anymore like v3; AmplituDS will search for the folder on your card as of version 3.1.
#DLDI patch amplituds.nds or amplituds.ds.gba (whichever you want to use) and put it anywhere on your media-card. If you don't know what DLDI patching is, check this link.  


New stages are uploaded on the forums, which are free to download and insert
The amplituds folder needs to be placed on your media-card. Not necessarily in root anymore like v3; AmplituDS will search for the folder on your card as of version 3.1.
into AmplituDS. These downloadable stages and instructions on how to insert them
 
can be found [http://z11.invisionfree.com/amplituds/index.php?showforum=12 here].
[[DLDI|DLDI]] patch amplituds.nds or amplituds.ds.gba (whichever you want to use) and put it anywhere on your media-card.
 
New stages are uploaded on the offical site's forums, which are free to download and add into AmplituDS.
 
==User guide==
===FAQ===
'''Why am I getting "FAT could not be initialized"?'''
 
You probably forgot to patch the .nds file with [[DLDI|DLDI]]. See the setup section of this readme. If you did patch, it seems your [[DLDI|DLDI]] doesn't work correctly with AmplituDS.
 
'''Why an I getting "Could not find amplituds folder"?'''
 
You probably forgot to put the amplituds folder on your media card. If you -did- put it there, make sure it's stored on root and see if that helps. AmplituDS can only find the folder if it's stored not deeper than 3 directories.


==Controls==
==Controls==
Left-handed and right-handed controls are available in the options menu. This switches the functionality between the D-Pad and the ABXY-buttons from the mentioned functionality below.


[[File:Amplituds.jpg]]
D-Pad or Touchscreen - Left/Right (the ship automatically moves forward)
 
D-Pad/ touchscreen  - left and right (the ship automaticly moves forward)


Left shoulder button - Shooting targets on the left
L - Shoot targets on the left


X - Shooting targets in center
X - Shoot targets in center


Right shoulder button - shooting targets on the right  
R - Shoot targets on the right  


Y - Powerups  
Y - Powerups  


Start - Exiting the game/ results menu
Start - Exit game, Exit results menu


Left-handed and right-handed controls are available in the options menu. This switches the functionality between the D-Pad and the ABXY-buttons from the above mentioned
==Screenshots==
functionality.
[[File:Amplituds.jpg]]
And you can opt between default controls and pad controls. Default controls use the
above mentioned L, X and R scheme for shooting and the Y-button for enabling
powerups. The pad controls uses Y, X and A for shooting and the B-button for
enabling powerups instead.


==Media==
==Media==
Line 60: Line 64:
[http://amplituds.drunkencoders.com/temp/v3_movies/amplituds_v3_movie2.swf Movie 1]
[http://amplituds.drunkencoders.com/temp/v3_movies/amplituds_v3_movie2.swf Movie 1]
[http://amplituds.drunkencoders.com/temp/v3_movies/amplituds_v3_movie1.swf Movie 2]
[http://amplituds.drunkencoders.com/temp/v3_movies/amplituds_v3_movie1.swf Movie 2]
==FAQ==
Q: I get the message "FAT could not be initialized". What's wrong?
*You probably forgot to patch the .nds file with DLDI. See the setup section of this readme. If you did patch, it seems your DLDI doesn't work correctly with AmplituDS.
Q: I get the message "Could not find amplituds folder". What's wrong?
*You probably forgot to put the amplituds folder on your media card. If you -did- put it there, make sure it's stored on root and see if that helps. AmplituDS can only find the folder if it's stored not deeper than 3 directories.


==Changelog==
==Changelog==
'''4.0'''
'''4.0'''
* A new and improved way of adding worlds and stages! With the ease of dropping in a folder.
* A new and improved way of adding worlds and stages. With the ease of dropping in a folder.
* New layouts and settings formats (made easy by a converter created by Aaron)
* New layouts and settings formats (made easy by a converter created by Aaron).
* Making hitting the targets more visual.
* Making hitting the targets more visual.
* Create several new looks for targets.
* Create several new looks for targets.
* Freestyle possibly working in menus; thanks to Dementedioser for bringing it to my attention
* Freestyle possibly working in menus; thanks to Dementedioser.
* Instruments marked to be played in the background could fail; thanks to Aaron for bringing it to my attention
* Instruments marked to be played in the background could fail; thanks to Aaron.
* Wrong menu option highlighted for 1/30th of a second when going to a new menu; thanks to Aaron for bringing it to my attention
* Wrong menu option highlighted for 1/30th of a second when going to a new menu; thanks to Aaron.
* Scoring inconsistency when using autoblaster in certain situations; thanks to Aaron for bringing it to my attention
* Scoring inconsistency when using autoblaster in certain situations; thanks to Aaron.
'''v3.1'''
'''v3.1'''
* Approximately twice as fast start up time.
* Approximately twice as fast start up time.
* Anti-aliasing used for 3D graphics.
* Anti-aliasing used for 3D graphics.
* The targets are not missing sections anymore.
* The targets are not missing sections anymore.
* The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.
* The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.
* Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).
* Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).


==Credits==
==Credits==
retrohead, tssf, LDAs DevilSpawn, tepples  Chris Huelsbeck, Chris Hampton, Little Elk, Milan Kolarovic (acumen), Aaron, creators of libmikmod,  creator of SylphDS(ficedula), creators of libnds and devkitpro (wintermute and dovoto), creator of DLDI (chishm).
retrohead, tssf, LDAs DevilSpawn, tepples  Chris Huelsbeck, Chris Hampton, Little Elk, Milan Kolarovic (acumen), Aaron, creators of libmikmod,  creator of SylphDS(ficedula), creators of libnds and devkitpro (wintermute and dovoto), creator of [[DLDI|DLDI]] (chishm).
[[Category:Homebrew applications]]
 
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew game engines on DS]]

Revision as of 07:25, 9 June 2021

AmplituDS
File:Amplitudscover.jpg
General
Author(s)Sander Stolk
TypeRhythmic Shooter
Version4.0
LicenceMixed
Links
[Media:Amplitudsv4.zip Download]
Website
Source
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AmplituDS is the first project by Sander Stolk for the NDS, It is a homebrew game that features music and which is also being used as gameplay element. This game is actually based on the gameplay of Amplitude for the PlayStation 2, from the creators who also made Guitar Hero later on.

Features

  • Awesome gameplay.
  • With sweet music.
  • Highscores are used for unlocking.
  • Greatly enhanced looks and feel.
  • Support for a lot of flashcards due to using DLDI.
  • The ability to insert own music and/or target-layout.
  • Check the stage creation tutorial section below.

Installation

Download the zipfile for AmplituDS and unzip it.

The amplituds folder needs to be placed on your media-card. Not necessarily in root anymore like v3; AmplituDS will search for the folder on your card as of version 3.1.

DLDI patch amplituds.nds or amplituds.ds.gba (whichever you want to use) and put it anywhere on your media-card.

New stages are uploaded on the offical site's forums, which are free to download and add into AmplituDS.

User guide

FAQ

Why am I getting "FAT could not be initialized"?

You probably forgot to patch the .nds file with DLDI. See the setup section of this readme. If you did patch, it seems your DLDI doesn't work correctly with AmplituDS.

Why an I getting "Could not find amplituds folder"?

You probably forgot to put the amplituds folder on your media card. If you -did- put it there, make sure it's stored on root and see if that helps. AmplituDS can only find the folder if it's stored not deeper than 3 directories.

Controls

Left-handed and right-handed controls are available in the options menu. This switches the functionality between the D-Pad and the ABXY-buttons from the mentioned functionality below.

D-Pad or Touchscreen - Left/Right (the ship automatically moves forward)

L - Shoot targets on the left

X - Shoot targets in center

R - Shoot targets on the right

Y - Powerups

Start - Exit game, Exit results menu

Screenshots

File:Amplituds.jpg

Media

Two movies are currently available.

Movie 1 Movie 2

Changelog

4.0

  • A new and improved way of adding worlds and stages. With the ease of dropping in a folder.
  • New layouts and settings formats (made easy by a converter created by Aaron).
  • Making hitting the targets more visual.
  • Create several new looks for targets.
  • Freestyle possibly working in menus; thanks to Dementedioser.
  • Instruments marked to be played in the background could fail; thanks to Aaron.
  • Wrong menu option highlighted for 1/30th of a second when going to a new menu; thanks to Aaron.
  • Scoring inconsistency when using autoblaster in certain situations; thanks to Aaron.

v3.1

  • Approximately twice as fast start up time.
  • Anti-aliasing used for 3D graphics.
  • The targets are not missing sections anymore.
  • The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.
  • Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).

Credits

retrohead, tssf, LDAs DevilSpawn, tepples Chris Huelsbeck, Chris Hampton, Little Elk, Milan Kolarovic (acumen), Aaron, creators of libmikmod, creator of SylphDS(ficedula), creators of libnds and devkitpro (wintermute and dovoto), creator of DLDI (chishm).


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