Snake Dual Screen: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = edddy
| author      = edddy
| website    = http://snake-dualscreen.ovh.org/
| website    = https://web.archive.org/web/20081205091816/http://snake-dualscreen.ovh.org/
| download    = Media:Snakeduelds.rar
| download    = Media:Snakeduelds.rar
| source      =  
| source      =  
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Snake Dual Screen is a snake game where player has to eat all eggs on the level before end of time.To make it harder chickens are added in some levels.
Snake Dual Screen is a snake game where player has to eat all eggs on the level before end of time.To make it harder chickens are added in some levels.


This homebrew was participated in to the NEO Spring Coding Compo 2008.  
This homebrew was participated in to the [https://www.neoflash.com/forum/index.php?topic=4937.0 NEO Spring Coding Compo 2008].  


==Features==
==Features==
*multiple way to move Snake:Pad,Stylus or ds motion
* Multiples way to move Snake: D-Pad, Stylus or DS motion.
*Eat eggs, grow and watchout for chicken
* Eat eggs, grow and watchout for chicken.
*More than 20 levels, with normal and hard mode.
* More than 20 levels, with normal and hard mode.
*saving progess , hiscore and options
* Save progess, hiscore and options.
*compatible with "No$gba"(no save but it works)
* Compatible with No$gba (no save but it works).


==Installation==
==Installation==
#Download and extract file
Download and extract file
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] it and copy it to the root directory of the card


Works fine without DLDI if save function is not preferred.
[[DLDI|DLDI]] patch it and copy it to the root directory of the card.


==Objectives==
'''Note:''' The game works fine without [[DLDI|DLDI]] if save function is not preferred.
To win you have to eat all eggs before end of time with out snake touching walls/itself or chicken.
 
==User guide==
To win you have to control the snake and eat all eggs before time runs out. Avoid touching the walls, itself as well as chicken.


[[File:Snakedualscreends2.PNG]]
[[File:Snakedualscreends2.PNG]]
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==Credits==
==Credits==
Concept, realisation, coding, design : edddy
Concept, realisation, coding, design: edddy (Edouard Gautier).
 
Realsed with : PA Lib, 080203 "Community Release" - BETA, DevKitPro, VisualHAM, Mappy 1.4 by Robin Burrows


Music: (samples of):"Johnny boy is alive!" by Wonder
Realsed with: [http://www.palib.info/ PA Lib] 080203 Community Release - BETA, [http://www.devkitpro.org/ DevKitPro], [http://www.console-dev.de/ VisualHAM], [http://tilemap.co.uk/mappy.php Mappy 1.4] by Robin Burrows.


Music: (samples of) Johnny boy is alive! by [http://wonder.stravaganza.org/ Wonder] (Guillermo Simmross Wattenberg).


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew arcade games on DS]]

Revision as of 00:12, 7 June 2021

Snake Dual Screen
File:Snakedualscreends.png
General
Author(s)edddy
TypeArcade
Version17 March 2008
LicenceMixed
Links
[Media:Snakeduelds.rar Download]
Website
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Snake Dual Screen is a snake game where player has to eat all eggs on the level before end of time.To make it harder chickens are added in some levels.

This homebrew was participated in to the NEO Spring Coding Compo 2008.

Features

  • Multiples way to move Snake: D-Pad, Stylus or DS motion.
  • Eat eggs, grow and watchout for chicken.
  • More than 20 levels, with normal and hard mode.
  • Save progess, hiscore and options.
  • Compatible with No$gba (no save but it works).

Installation

Download and extract file

DLDI patch it and copy it to the root directory of the card.

Note: The game works fine without DLDI if save function is not preferred.

User guide

To win you have to control the snake and eat all eggs before time runs out. Avoid touching the walls, itself as well as chicken.

File:Snakedualscreends2.PNG

Controls

D-Pad/X,Y,B,A/Stylus/DS motion - Move the snake

Start - Pause the game

L or R - Restart level

Credits

Concept, realisation, coding, design: edddy (Edouard Gautier).

Realsed with: PA Lib 080203 Community Release - BETA, DevKitPro, VisualHAM, Mappy 1.4 by Robin Burrows.

Music: (samples of) Johnny boy is alive! by Wonder (Guillermo Simmross Wattenberg).


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