Pokemon Omega Ruby and Alpha Sapphire GBA Music Swap 3DS: Difference between revisions

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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Pokemon Omega Ruby - Alpha Sapphire
|title=Pokemon OR/AS GBA Music Swap
| image = https://dlhb.gamebrew.org/3dshomebrew/PokemonOmegaRubyAlphaSapphire.jpg|250px
|image=Pokemonorasgbamusic2.png
| type = Game Hacks
|description=Pokémon Omega Ruby/Alpha Sapphire GBA Music Swap.
| version = v1.1
|author=Yoshistar-Baxter
| licence = Mixed
|lastupdated=2019/10/03
| author = YoshistarBaxter
|type=Game Hacks
| website = https://gbatemp.net/threads/mod-pokemon-omega-ruby-alpha-sapphire-gba-music-swap.548745/
|version=1.1
| download = https://dlhb.gamebrew.org/3dshomebrew/PokemonOmegaRubyAlphaSapphire.7z
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/PokemonOmegaRubyAlphaSapphire.7z
|download=https://dlhb.gamebrew.org/3dshomebrews/pokemonrubysapphireGBAmusicswap3ds.7z
|website=https://gbatemp.net/threads/mod-pokemon-omega-ruby-alpha-sapphire-gba-music-swap.548745
}}
}}
<youtube>Vw6zP7n0ais</youtube>
This is a mod pack for Pokémon Omega Ruby and Alpha Sapphire that replaces most of the music from OR/AS with their respective originals from the GBA versions.


Howdy, y'all!�Been lurking without a GBATemp account for several years, but I finally made one to bring you all this little Pokémon ORAS mod I made!
The Super Music Collection versions of the tracks are mainly used for this project and the idea is inspired by TheBroDelta's [https://gbatemp.net/threads/omega-ruby-alpha-sapphire-music-swap-mod.478571 music swap mod].


[https://gbatemp.net/threads/omega-ruby-alpha-sapphire-music-swap-mod.478571/ I saw that someone did make an honest attempt at it a good while back], so I decided to give it a go myself.�I hope this doesn't break any rules, but a friend suggested I share the mod here; thus, here we are...
==Installation==
This mod should work on all regional versions of OR/AS. You will need:
* Any modded 3DS/2DS system, with [[Luma3DS]] installed. Make sure Enable game patching option is checked (hold Select on boot).
* A copy (or both) of Pokémon Omega Ruby/Alpha Sapphire, either physical or digital versions should work for this.
* Just shy of 220MB of free space on your SD card (or 440MB for both games without changing folder names).


And yes, the tracks should loop properly in this one!�That was the brunt of the work, eheheh.
To install, copy the luma folder to the root of your SD card (SD:/luma/titles/<titleid>/romfs/sound/). Two titleid folders represent their respective games:
____________________
* Pokémon Omega Ruby - 000400000011C400
* Pokémon Alpha Sapphire - 000400000011C500


<span style="font-size: 22px"><span style="text-decoration: underline">'''Download Links:'''</span></span>
Copy the music tracks in the 1. Main Tracks folder into the respective games' sound folder in the above directories. Do this for both games if you want.
''
[https://drive.google.com/file/d/1n3NERgRQ_bcWMULN-H5PTWhaL7JFWB0p/view '''<span style="font-size: 15px">Version 1.1 Update!</span>'''�https://drive.google.com/file/d/1n3NERgRQ_bcWMULN-H5PTWhaL7JFWB0p/view]
[https://drive.google.com/file/d/1n3NERgRQ_bcWMULN-H5PTWhaL7JFWB0p/view?usp=sharing ]
[https://drive.google.com/file/d/1yGGO1SEyQK0SH7GyDePSqYFIcDz2uSO5/view <span style="font-size: 9px"><span style="font-size: 12px">(old version)</span> https://drive.google.com/file/d/1yGGO1SEyQK0SH7GyDePSqYFIcDz2uSO5/view</span>]''


You'll need 7-Zip to unravel the goodies within.�The instructions are in the README file, but I'll jot 'em down here for convenience's sake:
(Optional) Copy the music tracks in the 2. Bonus Tracks folder, in the same manner as above).


==User guide==
===Changes overview===
The Super Music Collection versions of tracks are used, except for one of the tracks. A small few of these tracks have some neat little special effects. Nothing big or fancy; Hear for them, if you can spot them. Also if your refight Deoxys, that battle should use the GBA original.


<div class="bbCodeBlock bbCodeQuote">
The Vs Zekrom track now includes all the riffs for Reshiram (fire), Zekrom (lightning) and Kyurem (different beginning). GameFreak cut corners and just had Zekrom's version of the track for all three.


<div class="quote">
The starting track that plays in the introduction cutscene was also fixed (which normally fades into the remade version starting2).  For some reason, the orignal track didn't do a decent job of looping it, even though you don't get to hear the loop point when it plays in the vanilla game.


REQUIREMENTS:
===Limitations===
Not all tracks were changed, for varying reasons. Either they were completely new tracks, or editing them would've been detrimental for the events they play on (and some of them are actually good, like Southern Island's track).


The opening movie track (for the second movie) could not be changed. The audio for this particular video clip (.moflex clip from a licensed video format) is likely embedded into it, so editing it was practically impossible.


* Any modded 3DS or 2DS system (be it soft or hard), with Luma3DS installed.
==Known issues==
The volume across all the tracks not being completely parallel.


 
==External links==
* A copy (or both) of Pokémon Omega Ruby / Alpha Sapphire.�I believe both physical and digital versions work for this!
* GBAtemp - https://gbatemp.net/threads/mod-pokemon-omega-ruby-alpha-sapphire-gba-music-swap.548745
 
 
* Just shy of 220 MB of free space on your [micro]SD card!
(or 440 MB if you want to have them for both games without swapping folder names)
 
____________________
 
 
INSTRUCTIONS:
 
 
* First of all, make sure that &quot;Enable game patching&quot; is, well, enabled in the Luma3DS options.�To access this, simply hold Select while booting up your 3DS/2DS.�Use up/down on the D-pad to select it, then press A.�To save your settings, simply press Start to reboot your system.
 
 
* Open your SD card in your computer.
 
 
* Drag the &quot;luma&quot; folder in this archive right onto the root of your SD card.�This should create the following directories, if they're not already there:
 
(root)/luma/titles/TITLEID/romfs/sound/
 
(if given any prompts, simply click &quot;Yes&quot; to proceed!)
 
 
* There should be these two TITLEID folders, each being one of these 16-digit codes for the respective games:
 
<span style="color: #b30000">Pokémon Omega Ruby:�000400000011C400</span>
<span style="color: #0000b3">Pokémon Alpha Sapphire:�000400000011C500</span>
 
 
* Cut or Copy the music tracks in the &quot;1. Main Tracks&quot; folder into the respective games' &quot;sound&quot; folder in the above directories.�Do this for both games, if you want!
 
 
* OPTIONAL:�Cut / Copy the music tracks in the &quot;2. Bonus Tracks&quot; folder, in the same manner as above.
 
 
* That should be it!�Have fun reliving that delicious, saccharine GBA fuzz-ridden nostalgia as you play OR/AS!
 
 
* ALSO:�This mod should work on ALL regional versions of OR/AS!�That's because the games are the exact same across all regions, thus they use the same 16-digit ID.
 
 
</div>
<div class="quoteExpand quoteCut">
 
Click to expand...
 
</div>
 
</div>
____________________
 
I'm sure there are other ways to load this mod, but I only know how to <span style="font-size: 10px">(somewhat)</span> work with Luma3DS.�My apologies.
 
Finally, I don't consider this mod &quot;perfect&quot; by any means-- mostly the volume across all the tracks not being completely parallel-- however, I can really only hope that people enjoy playing the games with this mod, just as much as I did when making it!�Cheers! [[File:styles/default/gbatemp/smileys/grog.gif|class=mceSmilie|:grog:]]
<div class="messageTextEndMarker">
 
 
</div>

Latest revision as of 06:16, 6 May 2024

Pokemon OR/AS GBA Music Swap
Pokemonorasgbamusic2.png
General
AuthorYoshistar-Baxter
TypeGame Hacks
Version1.1
LicenseMixed
Last Updated2019/10/03
Links
Download
Website

This is a mod pack for Pokémon Omega Ruby and Alpha Sapphire that replaces most of the music from OR/AS with their respective originals from the GBA versions.

The Super Music Collection versions of the tracks are mainly used for this project and the idea is inspired by TheBroDelta's music swap mod.

Installation

This mod should work on all regional versions of OR/AS. You will need:

  • Any modded 3DS/2DS system, with Luma3DS installed. Make sure Enable game patching option is checked (hold Select on boot).
  • A copy (or both) of Pokémon Omega Ruby/Alpha Sapphire, either physical or digital versions should work for this.
  • Just shy of 220MB of free space on your SD card (or 440MB for both games without changing folder names).

To install, copy the luma folder to the root of your SD card (SD:/luma/titles/<titleid>/romfs/sound/). Two titleid folders represent their respective games:

  • Pokémon Omega Ruby - 000400000011C400
  • Pokémon Alpha Sapphire - 000400000011C500

Copy the music tracks in the 1. Main Tracks folder into the respective games' sound folder in the above directories. Do this for both games if you want.

(Optional) Copy the music tracks in the 2. Bonus Tracks folder, in the same manner as above).

User guide

Changes overview

The Super Music Collection versions of tracks are used, except for one of the tracks. A small few of these tracks have some neat little special effects. Nothing big or fancy; Hear for them, if you can spot them. Also if your refight Deoxys, that battle should use the GBA original.

The Vs Zekrom track now includes all the riffs for Reshiram (fire), Zekrom (lightning) and Kyurem (different beginning). GameFreak cut corners and just had Zekrom's version of the track for all three.

The starting track that plays in the introduction cutscene was also fixed (which normally fades into the remade version starting2). For some reason, the orignal track didn't do a decent job of looping it, even though you don't get to hear the loop point when it plays in the vanilla game.

Limitations

Not all tracks were changed, for varying reasons. Either they were completely new tracks, or editing them would've been detrimental for the events they play on (and some of them are actually good, like Southern Island's track).

The opening movie track (for the second movie) could not be changed. The audio for this particular video clip (.moflex clip from a licensed video format) is likely embedded into it, so editing it was practically impossible.

Known issues

The volume across all the tracks not being completely parallel.

External links

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