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ZIP3DSFX 3DS

From GameBrew

ZIP3DSFX
3dspc.png
General
Authord0k3
Last Updated2016/03/25
TypeFile Operation
Version0.6
LicenseMixed
Links
Download
Website
Source

ZIP3DSFX is a ZIP-based SFX extractor for the 3DS console. It has two main build modes plus multiple configuration options.

User guide

SFX Hard Mode

  • This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable.
  • To use this, rename your ZIP archive to "archive.zip", put it into the data directory and compile with "make sfx_hard".
    • This will use the smallest amount of memory and will work anywhere.
    • The archives content can not be changed without compiling anew.

SFX Stub Mode

  • This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx.
  • Compile this with "make sfx_stub".
  • Files are attached (on Windows) via "copy /b ZIP3DSFX.3dsx + archive.zip myZIP3DSFX.3dsx".
    • You can simply copy any ZIP archive to the end of the 3DSX to create a new SFX archive.
    • The resulting .3DSX can (in standard ZIP mode) still be opened in any archiver program on any platform.
    • This uses more memory and will not properly work with some loading methods.

Configurations

  • If you want to customize the SMDH file, edit AppInfo and icon.png in the resources.dir.
  • If you want to further customize ZIP3DSFX overwrite behaviour (among other settings):
    • Edit config.h inside the include directory or use predefined config settings def_overwrite_always, def_overwrite_ask, def_overwrite_never, theme_pack or boot_installer.
    • The correct syntax is: "make [sfx_stub|sfx_hard] CONFIG=[config_name]".

Note: This is untested with large files and archives. Use at your own risk.

Credits

Contains the MiniZ library, which was written by Rich Geldreich.

External links