YAPE 4 U Wii U

From GameBrew
YAPE 4 U
File:Yapesdlwiiu.png
General
Authorxhp-creations
TypeComputer
Version0.7.0.2
LicenseGPL-2.0
Last Updated2019/09/14
Links
Download
Website
Source

YAPE 4 U is a port of yapesdl by calmopyrin. It is a Commodore 64 and 264 family emulator written in C++ using SDL2.

Some functions, such as the external monitor and disassembler are not fully implemented in the Wii U version yet, because we cannot show the "console" and GPU graphics at the same time.

A USB keyboard is not required, but for the best experience, it is recommended.

Installation

Copy the wiiu folder to the root of the SD card.

Supported file formats from YapeSDL:

  • PRG, P00 and T64 for instant loading.
  • TAP for slow tape loading.
  • D64 format for disk drives.

Controls

GamePad mappings:

Home - Exit emulator and go back to HBL

Minus - Enter/exit options menus

A, B, D-Pad - Navigate options menu and make selections or go back.

Plus - Change windows size

B - Joystick button 1

A - Joystick button 2 (for games like Super Mario Bros. that use the UP direction for a second button)

Y - Switch emulated joystick port

X - Toggle between unlimited speed and 50 Hz frame rate (original speed)

L - Send 'LOAD"$",8' to the keyboard buffer

ZL - Send 'LIST' to the keyboard buffer

R - Send 'LOAD"*",8,1' to the keyboard buffer

ZR - Send 'RUN:' to the keyboard buffer

Left Thumb - Forced reset (memory remains intact)

Right Thumb - Hard reset (clear memory, reloads ROMs, rewinds tape)

Touch Screen - Bring up keyboard overlay for reference only

If you are using a USB keyboard, most shortcuts are the same as the other versions, only a few that aren't mapped to the gamepad or in the options menu are not included.

Screenshots

yapesdlwiiu2.png

yapesdlwiiu3.png

Compatibility

Tested on Tiramisu.

Credits

The Wii U version was ported by brienj of XHP Creations from calmopyrin's SDL version.

Full credit to calmopyrin for making the original SDL version.

External links

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