Steins Gate 8-bit GB

From GameBrew
Steins;Gate 8-bit
Steingate8bitgb.png
General
AuthorSanqui
TypeAdventure
Version2014
LicenseMixed
SystemCGB, DMG
Last Updated2014/07/01
Links
Download
Website

This is a clone/remake of the 8-bit sequel to the Steins;Gate anime/visual novel. While it's a non-canon spinoff, it does contain major spoilers for the original Steins;Gate story. It is recommended you watch/play Steins;Gate before trying this remake.

It was entered into the gbdev Gameboy Coding Compo 2014 (2nd place).

Features

  • The first four scenarios of the game, out of seven total.
  • Vector graphics rendered in realtime.
  • Textual command parsing engine.
  • 10 slots for saving and loading games.
  • Catchy tunes.

User guide

On the bottom screen, you can select between a keyboard, a list of common commands, and history of entered commands.

Select Enter and press A to submit your entered command. You can also press Start to submit.

To save or load the game, type "save" or "load" at the command prompt.

Commands

At certain points in the game, you will need to enter commands to decide what to do next.

Here are some tips when entering commands, because it can be slightly confusing. This version has been designed to be more forgiving compared to the original game in terms of acceptable commands; but it still helps to have the old-school text adventure mindset.

There are usually three rules that valid commands follow:

  • If you want to move in a direction, simply type the direction. (left, right, front, back, up, down, etc.)
  • If you want to perform an action, simply type the action. (look, talk, eat, etc.)
  • If you want to perform an action on a certain object, type the action then the object. (look poster, kick can, etc.)

Controls

Any key - Advance text

A - Hold to skip text

Select - Switch between keyboard, list of common commands and history of entered commands

Start or Enter key+A - Submit your entered command

Screenshots

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Changelog

Version 0.40

  • First release of the GB version, featuring the first four scenarios of the game.
  • This version was entered into the gbdev Gameboy Coding Compo 2014.

Credits

  • ADV Engine Programming - calc84maniac.
  • English Translation - Blick Winkel.
  • Graphics/Audio/Script Conversion - calc84maniac.
  • Original content and intellectual properties - 5pb./Nitro+.

External links

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