Manic Miner GBA

From GameBrew
Manic Miner
Manicminergba.png
General
AuthorAndy Noble
TypePlatform
Version0.04
LicenseFreeware
Last Updated2003/03/29
Links
Download
Website

Port of the original Manic Miner from 1984.

User guide

Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds evidence of a lost civilization far superior to our own, which used automatons to dig deep into the Earth's core to supply the essential raw materials for their advanced industry.

After centuries of peace and prosperity, the civilization was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realizes that he now has the opportunity to make his fortune by finding the underground store.

Can you take the challenge and guide Willy through the underground caverns to the surface and riches? In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like POISONUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING ROBOTS.

When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been "got" or fallen heavily three times.

Note: This introduction was from the original BUG-BYTE inlay, but there are no POISONUS PANSIES, SPIDERS or SLIME anywhere to be found in the game.

Gameplay

For those of you who have never played Manic Miner before, all you have to do is collect X number of objects from each screen to open the exit before your air runs out. Sounds easy? Just give it a try.

Controls

Start - Start/Pause game

Left/Right - Move Mr. Willy

A - Jump

B - Sound on/off

Select+Select - Hold down for a few second to quit

Screenshots

manicminergba2.pngmanicminergba3.pngmanicminergba4.png

Changelog

V0.04

  • First release.

Credits

  • Programming, Graphics, Sound - Andy Noble.
  • Music Arranging + Docs - Matt Simmonds.
  • Help with the Bad Guys - Tyrone L. Cartwright.

External links

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