K32 Super Rocket GB

From GameBrew
K32 Super Rocket
K23gb.png
General
Authorjona32u4 hm
TypeShooter
VersionRev4
LicenseMIT License
SystemDMG
Last Updated2021/09/29
Links
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A 2D side-scrolling space shooter written in assembly. The game is only 32kb hence the name K32.

It was participated in Game Boy Competition 2021.

Features

  • 8 levels.
  • Awesome ost and graphics.
  • 100% assembly.
  • Only 32kb (basically fits in any cartridge).
  • Full color support for cgb/agb/ags and dmg/mgb compatible.
  • Health bar and fuel bar(making this part of the ui was very hard but im very proud of the outcome).
  • Open source.

User guide

It is the year 201X, and our solar system has been invaded by aliens whose plans are to completely drain our planets of their resources.

The aliens have already taken down all our interplanet - Ary Bases. Now, they are heading towards Earth.

We have to fight to protect our solar system. The plan is to destroy the alien motherships. We will use a transport ship called K16 to transport our main battleship.

How to play

Shoot your way through levels and collect items to help you on the way. Keep an eye on health and fuel. At the end of each level you'll have to fight the alien mothership to complete the level.

Items:

  • Heart (red) - Increases health by 1.
  • Fuel (green) - Increases fuel by 1.
  • Bomb: (blue) - Increases the amount of bombs by 1.
  • Max health (yellow) - Completely refills your health bar.

Game tips

Remember to keep an eye on the fuel bar. It's as important as the health bar. You will loose fuel over time and you'll need to refill it with fuel items(manual for details).

Controls

Up/Down - Move up/down

Right - Boost

Left - Break

A - Shoot

B - Bomb

Start - Pause

Screenshots

k23gb.pngk23gb2.png

k23gb3.pngk23gb4.png

Changelog

rev4

  • rev4 now with sound effects.

rev3

  • rev3 is now out, fixed unplayable level.

rev2

  • rev1 wasnt working correctly and last levels were being skipped, fixed in rev2.

Credits

Made by a single developer.

Special thanks to:

  • T0FUU26 for help with two of the tracks.
  • The awesome GBDev Community.
  • The developers of RGBDS, the assembler I used
  • The organizers, hosts and judges of the GBCompo21.

External links

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