From GameBrew - a wiki dedicated to Video Game Homebrew.
|Grow Collection - Grow RPG|
Grow RPG 2 is turn-based game where player can evolute by using different items in order to achieve the goal. It is an adaption of Grow RPG and Grow Cube, which both are orignal flash games by EYEMAZE.
It is participated to the Dev-Fr.org Compo 2007 sponsored by DS-X, ranked 4th in the Game section.
A new world opened to Evolution. Two forces, evil and good, fighting for this new place. Help Link build a perfect world, help him defeat the Red Devil.
Each element will evolve with time and interaction with other elements, the best combination will lead Link to success, others will send him in a deadly adventure.
Touch the element to set-up, watch the evolution, try to find out how evolution works. You can fast forward some animations by holding the stylus pressed.
These are the objects that will be available. When you put them all, Link will use them accordingly in the order in which you put and how they evolved.
Tree: create a small forest that will grow in size. At its peak level will be a cabin in the woods and a blue tree with fruit on the side.
Stairs: take you to a basement with two chests. If after the attack of the purple dragon's castle is still intact, you can access the second box with a key that will give you the castle, and containing a stone.
Store: help you buy multiple items. At its peak level you will have a dock to access the blue tree on the island. Link buy things depending on the number of coins that carry over.
Stone: create a lot of rubble to the side of the planet. In its last level will surround the stairs.
Chest: can be opened only at its maximum level, which is on a mountain with a stone on the road. Link will open it if you have the bomb.
Castle: contains an army inside. At maximum gain in the battle against the dragon, as long as the stairs are already on the map. If still intact, in some money and get the key to the second chest of stairways.
Sea water: become cracks created by the devil, and prevent from creating them, leaving you without doing anything until the sixth inning.
Tower: contains a chest with diverse content. Every time you get a level up floor. At the zenith find a shield.
These are the wiles of the devil to not come to it. Always done in the same order, so do not be difficult "to anticipate their movements."
- Hit the ground opening great cracks. It will do this for five turns.
- Summon a monster purple.
- Invoke a blue monster.
- Invoke a yellow monster.
Stylus: Set the menu / Choose object to be placed.
Tested on: ITouch DS Flashcard with firmware 3.2b
- Flashcard M3 DS Real with firmware 4.3f
- M3 DS Simply flash card with firmware 1.14
- R4i flashcard with unknown firmware
Priority issues, some sounds issues.
If touching buttons too fast, you will be forced to reset the game.
- aka author's friend modPlayer
- Tower bug is gone, now it collapses at the right time
- Score are fixed, end module was driving modplayer crazy so it is removed. ONLY THIS VERSION CAN UPLOAD SCORES NOW.
- aka Dev-Fr Compo