Epic Sathe PSP

From GameBrew
Epic Sathe
Epicsathepsp2.png
General
AuthorV@ughn, Devin
TypeAction
Version0.51
LicenseGPL-3.0
Last Updated2012/04/05
Links
Download
Website
Source

Epic Sathe is an epic stick figure fighting game. It includes characters the author created during childhood.

Now, with life breathed into them, go against all the odds and become the fighting champ.

Features

  • 10 built in enemy slots (10 = max amount of enemies).
  • 8 manually coded levels (past that the computer generates enemies infinitely at random).

Controls

Square - Punch

Triangle - Guard

Cross - Jump

Start - Pause game

Screenshots

epicsathepsp3.png

epicsathepsp4.png

epicsathepsp5.png

epicsathepsp6.png

Media

Epic Sathe 0.52 - Homebrew Video Library (FJM Homebrew)

Known issues

  • Items are not actually buyable yet.
  • Adhoc mode only works on some CFW.

Changelog

v0.51

  • You can now upgrade your character.
    • All upgrades on player carry out with any other characters that the player buys.
  • Changed background image.
  • Replaced all menus with a new look.
  • Did a complete rewrite on the game engine.
    • Documented code as well.
  • Fixed jumping (no second jump lag).
  • Created jumping sound effect.
  • Enemies are now created dynamically.
    • There is not a fixed number of enemies.
    • Enemy levels rise with level number now.
  • Fixed some minor animation glitches.

v0.4

  • Began coding boss mode.
  • Player can now save costume, stats, money and last reached level.
  • Created cool effect for entering a new level.
  • Fixed cloud spawning.
  • Replaced powerup sound effect.
  • Replaced customize option in menu with a help screen.
  • Took away user's access to power.
    • In order to powerup collect items.
    • Items now freefall occasionally in the middle of a battle.
  • Created new fighters.
  • Edited fighter images.
  • Fixed sprite glitch.
  • Fixed freeze glitch.
  • Added more menus.
  • Changed power awareness method (player glows when power is full).
  • Fixed instant power glitch (unfortunately for you).
  • Began coding adhoc gaming mode (multiplayer).
  • Began coding online gaming mode (multiplayer).

v0.3

  • Added more character slots to be unlocked.
  • Rearranged battle display.
  • Edited title page.
  • Edited ICON0.
  • Added icon music.
  • Changed prices for lives.
  • Updated enemy AI.
  • Added clouds.
  • Fixed xmb crash bug.
  • Fixed lives.
  • Players can now use powerlevels (press R when power is full).
  • Updated menus.
  • Programmed two more virtual enemy slots.

v0.2

  • Added more level music.
  • Added more sound effects.
  • Added "sathe" sprite.
  • Added "republiken" sprite.
  • Added "orre sprite".
  • Adited "earth sprite".
  • Added PIC1.
  • Player can earn money now.
  • Changed the enemy lineup for the first 8 levels.
  • Fixed menus.
  • Added features to buy character menu.
  • Added "baron" sprite.
  • Added "blade" sprite.
  • Fixed a lot of bugs.
  • Added lives.
  • You can now unlock new characters by buying them.

v1.0

  • Created customize menu.
  • Fixed battle music .
  • Health appears above player and enemy images now.
  • Created a computer system to spawn levels infinitely (this game can go on forever now).
  • Created some cool fighting effects.
  • Changed music.
  • Added "dude" sprite.
  • Programmed gravity.
  • Created AI (really weak).

beta

  • Created PLAYER and ENEMY class.
  • Created a virtual list of 28 fighters.
  • Created menu and logo.
  • Recorded a plethora of sound effects.
  • Grabbed some cool music.
  • Created universal sprite sheet for faster sprite making.

Credits

  • V@ughn - Programmer/Artist.
  • Devin - Artist.

External links

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