From GameBrew - a wiki dedicated to Video Game Homebrew.
|Author(s)||lsl (under demogroup Checkpoint)|
|Version||1.0.r28 13th edition|
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
- 32768 Hz replay frequency.
- 8 bit mono input samples.
- 16 bit mono output.
Start wav.exe to build a NDS-image with your sample-data.
Use dboy.nds then on your NDS or emulator.
The source for wav.exe is in wav.source.
Using own samples:
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
Demo-mix are available here.
Version 1.0.r28 2011/05/13
- BPM-timing fixed.
- Restart Pattern fixed.
- GUI bugs in fixed.
- Misc bugs fixed.
- Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
- TSTS - speed.
- TSTA - amplitude.
Version 1.0.r23 2011/02/03
Code, Design & Graphics by lsl/Checkpoint.
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.
- Author's website - http://checkpoint.untergrund.net/dboy