DanTE Advance GBA

From GameBrew

DanTE Advance
AuthorFrancesco Napolitano
Last Updated2003/11/13

DanTE Advance is a text editor for the Game Boy Advance. DA is one of the few text editors available on the Game Boy Advance, due to the hardware constraints of the GBA input capabilities: 10 buttons (including control pad directions) for 26 higher and lower-case letters, 10 cyphers, punctuation and other symbols. In addition the software has to deal with conventional user-interface inputs (moving cursor, skipping pages, popping menus, etc).

DA is an attempt to face this apparently unsolvable problem, it is designed in such a way to speed up the typing as much as it is possible on an input device which is no more than a joypad (like the one of the GBA). This is accomplished through an intelligent mapping beetween the keys of a standard keyboard and the few buttons of the GBA. No additional hardware, no memory stress, no big process power needed.


Download contains:

  • DanTE Advance 1.0 - Binary and document.
  • VBA + DanTE - GBA Emulator for MS Windows+DanTE ready to run. If you encounter problems setting things up on some emulators, try this.
  • Little Writer - GBA cart flash software for MS Windows. You can use this to put DanTE Advance on your GBA through a Flash Linker. It features useful functions to upload, download and view SRAM data (your DanTE Advance documents).

User guide

DA uses GBA SRAM to store its data and this choice has some important implications:

Exchanging data beetween DA and a PC is as easy and fast as loading an SRAM bank on your cart. This operation is supported by most GBA cart flash software and takes just a few seconds to be accomplished. You can handle this SRAM banks as text files and edit them with any PC text editor.

Save and load operations are fast, since writing to and reading from SRAM is fast. The only drawback: SRAM is 32KB and this is the maximum number of characters available for your documents alltogether.


danteadv3.png danteadv4.png

danteadv5.png danteadv6.png


DA is developed for use real GBA. It also requires good lighting for your eyes to keep safe. A GBA SP is the best choice.


Thanks to:

  • Emanuel Schleussinger (Ham headers, www.ngine.de).
  • Peter Schraut (Visual Ham, www.console-dev.de).
  • All the people behind GCC compiler and related tools (gcc.gnu.org).

External links