From GameBrew - a wiki dedicated to Video Game Homebrew.
CellsDS is a Nintendo DS Homebrew Piano Roll/Sequencer program. It is a flexible, programmable grid-based music sequencer for the Nintendo DS. It is six sequencers in one, with each sequencer being controlled by a userdefinable script.
- Dead simple user interface.
- Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
- 175 sounds are included. With a little work, you can add your own sounds.
- Ability to customize the scale. (All you microtonal nerds will be pleased.)
- Unzip cellsDS.zip somewhere on your computer.
- Copy the resulting cellsDS folder and all of its contents to the root of card
CellsDS is organized into 3 “pages”.
Page #1: The Sequencer Page
- The first and most important page is the sequencer page. The sequencer page is split between the ‘grid’ (on the left) and the six ‘engine buttons’ on the right. Touching squares on the grid will place and remove notes.
- Touching an engine button on the right selects an active layer. All six layers run simultaneously during playback.
- Each layer is associated with its own “engine” (which is really just a fancy name for a Lua script).
Page #2: Clock Control
- Use this page to control the BPM (beats per minute) of the sequencer playback. The BPM is approximate.
Page #3: Snapshots
- To save your current “song” along with all settings, use the Save feature on the save/load page. You may save up to 200 snapshot files. Refer to the instructions on the Snapshots page for details.
L/R - switch between pages
Select - select an engine
Start - start/stop the sequencer
All other controls are based on the engine
Version 1.3 (Tenori-On and Monome)
- The major new feature is midi-output support using DSMI.
- This new package contains updated documentation, scripts, and roms.