Bugdom Vita

From GameBrew
Bugdom
Bugdomvita2.jpg
General
Authorywnico
TypeAdventure
Version1.3.2.vita.2
LicenseCC BY-NC-SA 4.0
Last Updated2022/08/08
Links
Download
Website
Source

This is a port of Pangea Software's Bugdom to PlayStation Vita, based on the modern version of Bugdom written by Iliyas Jorio.

See here for more information on the history of Bugdom and jorio's rewrite.

Installation

The Vita port uses Rinnegatamante's VitaGL library.

Therefore, you must first install libshaccg.suprx; you can either use ShaRKBR33D to install, or follow this guide.

Once you have libshaccg.suprx, you can then download and install the Bugdom VPK from the release page.

User guide

In Bugdom, you play as Rollie McFly, a pill bug on a quest to save ladybugs from King Thorax’s iron grip on the Bugdom.

Level maps and walkthroughs

Pangea Software's official Bugdom cheat page has maps of the levels.

Here's the official strategy guide for the game.

Notes on Vita Port

Overall the port seems to run quite smoothly. The levels are a bit slow to load, typically taking ~15s.

Games are saved to ux0:data/Bugdom/. There are only 3 save slots, but you can back up the files from this directory to effectively have more.

What's different from upstream:

  • Controller navigation has been added to all menus and most cheat codes.
  • Settings have been added to allow reversing camera and flight controls.
  • A third level of detail has been added between high and low.

Controls

Controls are the same as they were implemented by jorio; the help (nut) item in the main menu explains them.

Main menu cheat (L1+R1):

L1+R1 and select the START icon - Bring up a level select dialog

In game cheats (L1+R1):

L1+R1+Start - Win this level

L1+R1+D-pad Up - Get shield

L1+R1+D-pad Right - Full health

L1+R1+D-pad Down - Full inventory

L1+R1+D-pad Left - Full ball timer

L1+R1+Triangle - Toggle liquid invincibility

L1+R1+Circle - Display debug statistics

L1+R1+Select - Hurt player

Screenshots

bugdomvita3.jpg

Media

New Bugdom Game Port for PS Vita! - Original MAC OS Game! (Robles Junior)

Changelog

v1.3.2-vita.2

  • Get rid of BGRA-RGBA pixel conversion code in Bugdom and Pomme, moving it to a vitaGL fork. Future maintenance should be much easier.
  • Fix 1-byte offset bug making textures look grainy.
  • Add version to about screen.
  • Fix vpk build process.

v1.3.2-vita.1

  • Initial release of Bugdom for PS Vita, based on v1.3.2 of @jorio's desktop Bugdom.

Credits

  • © 1999 Pangea Software, Inc.
  • Designed & developed by Brian Greenstone & Toucan Studio, Inc.
  • All artwork herein is © Toucan Studio, Inc.
  • All music herein is © Mike Beckett.
  • This software includes portions © 2020 Iliyas Jorio.
  • The Vita port includes portions © 2022 ywnico.

If you'd like to support the development of this software, please consider buying the desktop version of Bugdom (or another Pangea game) from Iliyas Jorio, or make a contribution to Rinnegatamante, who developed VitaGL and so much more for PS Vita.

External links

Advertising: