Bezel Engine Archive BEA Editor Switch

From GameBrew
Bezel Engine Archive (.bea) Editor
Bezelenginearchivebeaeditornx.png
General
AuthorKillzXGaming
TypeHack Utilities
Version1.2
LicenseMixed
Last Updated2018/10/10
Links
Download
Website
Source

A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea).

Games that use this format:

  • Super Mario Party.
  • Vroom in the night sky.

Features

  • Extract files.
  • Repack files.
  • Compresses/Decompresses (uses ZstdNet).
  • Treeview with some icons to define the files.
  • Hex viewer to preview data.

User guide

Open Bezel Engine Archive Editor and open a .bea file.

From there you can extract the whole thing to a folder, extract and replace individual files, and repack the extracted folder. Then File > Save to save the .bea back.

At the moment this only replaces, however the lib can add/remove files.

Screenshots

bezelenginearchivebeaeditornx2.png

Changelog

v1.2 2018/10/10

  • Fixed bug where bigger sizes would cause the game to load forever.

v1.1 2018/10/10

  • Fixed saving files as uncompressed.

Credits

Library:

  • Syroot for binary data IO and additional features.
  • Aluigi (Bms script to reference a little bit of the layout).
  • Leoetlino (helped with dictionary generation).

Feel free to use this library for other projects. Credit would be appreciated if used.

Tool:

External links

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