Ustrat: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Ustrat | image = File:Ustratds.jpg | type = Strategy | version = 2006 | licence = Mixed | author = Tim 'Might...")
 
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| author      = Tim 'Mighty Max' Seidel
| author      = Tim 'Mighty Max' Seidel
| website    = http://mightymax.org/unnamed_strat.html
| website    = http://mightymax.org/unnamed_strat.html
| download    = Media:Ustratds.zip
| download    = Media:Ustrat06ds.zip
| source      =  
| source      =  
}}     
}}     

Revision as of 01:56, 11 December 2012

Ustrat
File:Ustratds.jpg
General
Author(s)Tim 'Mighty Max' Seidel
TypeStrategy
Version2006
LicenceMixed
Links
[Media:Ustrat06ds.zip Download]
Website
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An unnamed Real Time Strategy project in its early stage.

Installation

  1. Download and extract file
  2. Copy either (a) to the CF/SD-cards root or (b) to the folder /ustrat

Controls

Select - switch to map and build-mode

Start - pause switch

L+Stylus - drag the view port around (playing mode)

Select - select and command units (playing mode), move view port on the map or build new units (map mode)

Changelog

26.04.2006

  • Units can build now units
  • Removed old mode-indicator
  • Added build pannel
  • Fixed a but when a unit was spawned in place of another. (All other units disappeared)
  • Speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate

(removed unneeded stack operations, used STR/LDR build in address writeback)

  • Attack identifier is now shown at anytime (not just when the unit moves to it)
  • Made maps loadable from file

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