Usagi 3DS Theme Editor

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Revision as of 06:08, 20 September 2021 by HydeWing (talk | contribs)

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I felt that while great applications, the current alternatives were a bit lacking in the Preview and User Experience Department.

So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:

Usagi 3DS Theme Editor:

Requires:

  • .Net Framework 4.5
  • Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)

Features:

  • Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens
  • Colored and Textured Application/Folder Icons on the Preview
  • Animated Cursor on the Preview
  • Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors
  • BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application
  • Image Dithering: I hate banding, and i bet will now too: Example
  • Available in the following languages
    • English
    • Brazilian Portuguese
    • Spanish - by @dsoldier
    • Italian - by @RayFirefist
    • French - by @Kerouz

The Library (ThemeEditor.Common):

Requires: .Net Framework 4.5

Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel

Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from.

Screenshots

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