Ultimate GBC VC Injector 3DS: Difference between revisions

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<youtube>M-g7AYfRyJQ</youtube>
<youtube>M-g7AYfRyJQ</youtube>


'''<span style="font-size: 18px"><span style="color: #ff0000">Current version: 1.10 (01-26-2017)</span></span>'''
==The ultimate in GBC VC injection today!==


<div style="text-align: center">
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FlwuzaiV.png&hash=17792d43eaedead4b6a5b108d0f4c364|class=bbCodeImage LbImage|[?IMG]]]
The ultimate in GBC VC injection today!
?
</div>
Hello everyone. Today I'm releasing a Windows tool that will make the GBC injection process much easier and customizable. I'm introducing Ultimate GBC VC Injector for 3DS.
Hello everyone. Today I'm releasing a Windows tool that will make the GBC injection process much easier and customizable. I'm introducing Ultimate GBC VC Injector for 3DS.


'''What does it do?:'''
==What does it do?:==
It takes a Color Gameboy backup file and converts it to an installable CIA for your 3DS with CFW. It does all in a one single program.
It takes a Color Gameboy backup file and converts it to an installable CIA for your 3DS with CFW. It does all in a one single program.


'''Features:'''
==Features:==
 


* VC GBC injection into a CIA
* VC GBC injection into a CIA
Line 39: Line 28:
* Easy made whole process!
* Easy made whole process!


'''Requirements:''' Microsoft .NET framework 4.5


'''Requeriments:''' Microsoft .NET framework 4.5
==Tutorial:==


'''Tutorial:'''
You'll just follow the steps in program. But just in case:
You'll just follow the steps in program. But just in case:


 
==='''Step 1:'''Rom file selection===
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
 
<span>Spoiler: <span class="SpoilerTitle">Tutorial + screenshots</span></span>
<div class="SpoilerTarget bbCodeSpoilerText">
 
'''
'''Step 1:''''''
 
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
 
<span>Spoiler: <span class="SpoilerTitle">Rom file selection</span></span>
<div class="SpoilerTarget bbCodeSpoilerText">


Open the program. You'll see this screen:
Open the program. You'll see this screen:
'''[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FbOyWRlW.png&hash=63f0bf17506d042ccf03bff588b277b1|class=bbCodeImage LbImage|[?IMG]]]'''
https://dlhb.gamebrew.org/3dshomebrew/bOyWRlW.png


Press '''Open GBC File''' button. It'll prompt you to pick a .gbc file.
Press '''Open GBC File''' button. It'll prompt you to pick a .gbc file.
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FgzhB0gx.png&hash=e730d674dc4cee5431d65a8a1e188e6d|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/gzhB0gx.png


For this tutorial I'll pick the spanish edition of Pokémon Gold.
For this tutorial I'll pick the spanish edition of Pokémon Gold.
Line 69: Line 46:
When you pick a rom you'll be able to go to '''Step 2 (icon and name)'''.
When you pick a rom you'll be able to go to '''Step 2 (icon and name)'''.


</div>
==='''Step 2:'''VC game icon and name===
 
</div>
 
'''Step 2:'''
 
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
 
<span>Spoiler: <span class="SpoilerTitle">VC game icon and name</span></span>
<div class="SpoilerTarget bbCodeSpoilerText">


This is the '''Step 2''' main screen:
This is the '''Step 2''' main screen:
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F0LFKxMW.png&hash=c66e4621a49b73e2c1a9448205d62718|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/0LFKxMW.png


All the fields are explained in the info boxes, but let me know if something doesn't understand.
All the fields are explained in the info boxes, but let me know if something doesn't understand.


Complete the fields making the most legit as possible (if you want to). ''For example'':
Complete the fields making the most legit as possible (if you want to). ''For example'':
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FQnaeeaC.png&hash=a38b65f3f4fe5b0d5ecd6f3060b39074|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/QnaeeaC.png


I used a title screen screenshot in it's original size as icon (the program will automatically stretch it).
I used a title screen screenshot in it's original size as icon (the program will automatically stretch it).
Line 92: Line 60:
When you complete all the fields you'll able to go to '''Step 3 (3d banner)'''.
When you complete all the fields you'll able to go to '''Step 3 (3d banner)'''.


</div>
=='''Step 3:''' VC GBC 3D banners==
 
</div>
 
'''Step 3:'''
 
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
 
<span>Spoiler: <span class="SpoilerTitle">VC GBC 3D banners</span></span>
<div class="SpoilerTarget bbCodeSpoilerText">


This is the '''Step 3''' main screen:
This is the '''Step 3''' main screen:
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FqH7to5S.png&hash=fb4fd96edfca4b48b7e758deedd68b07|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/qH7to5S.png


''Note:'' The program will load some default values (based on those in '''Step 2'''), but you can anyway replace these default values with ohter ones.
''Note:'' The program will load some default values (based on those in '''Step 2'''), but you can anyway replace these default values with ohter ones.
Line 111: Line 70:
For this example, I'll let the same image as the icon, but I'll change the banner color for a golden one. To do this, just press '''Change frame color''' button and pick a color.
For this example, I'll let the same image as the icon, but I'll change the banner color for a golden one. To do this, just press '''Change frame color''' button and pick a color.


[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FIEMAmM5.png&hash=af4a49385de36f27316909cf280ba245|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/IEMAmM5.png


There is a crappy ''preview'' of the banner color. '''<span style="color: #ff0000">The real one will be in 3D!
There is a crappy ''preview'' of the banner color. '''<span style="color: #ff0000">The real one will be in 3D!
Line 119: Line 78:


Doing my changes for this example:
Doing my changes for this example:
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F0tTtusZ.png&hash=58cbe3efdeb54774ed62c426f0a7533d|class=bbCodeImage LbImage|[?IMG]]]
</span>
When you complete or modify all the fields you'll able to go to '''Step 4 (VC parameters)'''.


</div>
https://dlhb.gamebrew.org/3dshomebrew/0tTtusZ.png


</div>
When you complete or modify all the fields you'll able to go to '''Step 4 (VC parameters)'''.


'''Step 4:'''
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">


<span>Spoiler: <span class="SpoilerTitle">VC parameters</span></span>
==='''Step 4:'''VC parameters===
<div class="SpoilerTarget bbCodeSpoilerText">


This is the '''Step 4''' main screen:
This is the '''Step 4''' main screen:
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FfeeqTbl.png&hash=61007af000cc8990ac780787782630ce|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/feeqTbl.png


<div style="text-align: center">
''(ignore that info box, it's not actually very explanatory)''?


''(ignore that info box, it's not actually very explanatory)
''?
</div>
In this screen you can make the game full screen (as long as you launch the game without holding START or SELECT button).
In this screen you can make the game full screen (as long as you launch the game without holding START or SELECT button).


I was experiencing with the ingame borders. You can select a few frame styles (discover them on your own [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie51|^_^]]). '''You can now import a custom one (it's any 512x256 image).'''
I was experiencing with the ingame borders. You can select a few frame styles (discover them on your own [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie51|^_^]]). '''You can now import a custom one (it's any 512x256 image).'''


For this example I don't want the full screen mod, but I'll pick a non-purple colored frame, picking a light blue color for the frame (because I want to and I can [[File:https://emoji.tapatalk-cdn.com/emoji14.png]]). This is the result:
For this example I don't want the full screen mod, but I'll pick a non-purple colored frame, picking a light blue color for the frame (because I want to and I can [[File:https://emoji.tapatalk-cdn.com/emoji14.png]]).
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F0muVMyl.png&hash=86ef9b28687c271ff1e39857a12b084a|class=bbCodeImage LbImage|[?IMG]]]
 
This is the result:
 
https://dlhb.gamebrew.org/3dshomebrew/0muVMyl.png


There's some things I didn't say, but I think they're self-explanatory (If not, let me know!).
There's some things I didn't say, but I think they're self-explanatory (If not, let me know!).
Line 157: Line 108:
When the CIA is ready, the application will let you know it.
When the CIA is ready, the application will let you know it.


[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F4wgUBvi.png&hash=e3dfa5112eed73c4234c3e927a900054|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/4wgUBvi.png


Then you can install the CIA in sdcard using any CIA manager (actually I use the new FBI).
Then you can install the CIA in sdcard using any CIA manager (actually I use the new FBI).


</div>
</div>
</div>


</div>
(The tutorial's screenshot are from v1.0)
(The tutorial's screenshot are from v1.0)


'''Custom in-game borders:'''
'''Custom in-game borders:'''


If you want to make some custom borders, use this image as base:


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
https://dlhb.gamebrew.org/3dshomebrew/ODH1Q0G.png
 
<span>Spoiler</span>
<div class="SpoilerTarget bbCodeSpoilerText">
 
If you want to make some custom borders, use this image as base:
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FODH1Q0G.png&hash=ea098ba64435b0d8300c489c940dc925|class=bbCodeImage LbImage|[?IMG]]]


Please share those borders between us!
Please share those borders between us!


</div>
==Console screenshots:==
 
</div>


'''Console screenshots:'''
https://dlhb.gamebrew.org/3dshomebrew/UMQlyfH.png


https://dlhb.gamebrew.org/3dshomebrew/ljG2FTx.png


<div style="text-align: center">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
Line 197: Line 135:
<div class="SpoilerTarget bbCodeSpoilerText">
<div class="SpoilerTarget bbCodeSpoilerText">


[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FUMQlyfH.png&hash=a4c1f04eed5e869e25d46689fa626884|class=bbCodeImage LbImage|[?IMG]]]
https://dlhb.gamebrew.org/3dshomebrew/Ezeuf8Y.png


https://dlhb.gamebrew.org/3dshomebrew/E5OVWqG.png


[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FljG2FTx.png&hash=89430c057d37493ff07b6b94ef987f38|class=bbCodeImage LbImage|[?IMG]]]
</div>
</div>
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
<span>Spoiler</span>
<div class="SpoilerTarget bbCodeSpoilerText">
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FEzeuf8Y.png&hash=50ec55c180894b462ee4e9546a548851|class=bbCodeImage LbImage|[?IMG]]]
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FE5OVWqG.png&hash=cb103ca2187bf7da2688540d53a3f9cd|class=bbCodeImage LbImage|[?IMG]]]
</div>
</div>
</div>
'''TODO, petitions, etc:''' For now I'll just read this thread and make changes acording to the best for all. The code will be released much later; I'm planing to do a series of VC injectors... If a new version comes, I'll post here and I'll edit the OP.
'''TODO, petitions, etc:''' For now I'll just read this thread and make changes acording to the best for all. The code will be released much later; I'm planing to do a series of VC injectors... If a new version comes, I'll post here and I'll edit the OP.


'''Download links:'''
==Changelog:==
 
 
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
 
<span>Spoiler</span>
<div class="SpoilerTarget bbCodeSpoilerText">
 
'''v1.10: [https://mega.nz/#!6spGEKRK!oF-NOZVlmCkA1inxpuCy9iB9MJO97yqtSW27zTR9_IM MEGA]'''
v1.9: [https://mega.nz/#!rtQGFKSL!_-0MEM7Souf8aCcFDYewEWQ5cxC1F8MuFMY1m3MhbiY MEGA]
v1.8: [https://mega.nz/#!DgJR1A4Y!BnDUphpQNLdsJYRMUVJ_wpU1BmybxL8rFsJbevlYRjA MEGA]
v1.7: [https://mega.nz/#!epZ1jDQJ!xxGiyh5nv4Sh1RD2rh7qUuyDLPjvAQQH_6-Q-q0DlPA MEGA]
v1.6: [https://mega.nz/#!z5YGCJjB!qIGzhJFHJQmELBWSFwffpMC5C5YRcKzr4W6_CjmR2iE MEGA]
v1.5: [https://mega.nz/#!ukgG0RwT!rmN6vtOmkinZ5umyFCBQPtW9Dodj_Z-jux6lv4StiMg MEGA]
v1.4: [https://mega.nz/#!L1YzgRQQ!CDhOENQnr8XPf5eeaRFlQSq0Oz2wD0pJwIdiLFuLlHs MEGA]
v1.3: [https://mega.nz/#!ixp2SJgC!9mlrBEMuzt4rZG8SZNFT8iEXfmbaglVgdyvDCmxLEFg MEGA]
v1.2: [https://mega.nz/#!n9JEHCyK!5wjQpR2VZfqbRvYnJHxj_NNC8CBVyU7cMVOfJ0Knlg8 MEGA]
v1.1: [https://mega.nz/#!HxQR2IgK!Cxa3j3D0xh7opxpe_tSg9OaiLQU41Prubq14GaT4yG0 MEGA]
v1.0: [https://mega.nz/#!a44ESLiR!GynEc1oHJnN3bvMnQc0E0_p5-8Qpibq2JsKi5yMVAR0 MEGA]
 
</div>
 
</div>
 
'''Changelog:'''
 
 
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
 
<span>Spoiler</span>
<div class="SpoilerTarget bbCodeSpoilerText">


'''v1.10:'''
'''v1.10:'''
+ Added: Now you can write two separate lines in the banner text with custom font and size for each one. '''<span style="color: #00b300">Asked by [https://gbatemp.net/members/347173/ @dbzkamehameha].</span>'''
* Added: Now you can write two separate lines in the banner text with custom font and size for each one. '''<span style="color: #00b300">Asked by [https://gbatemp.net/members/347173/ @dbzkamehameha].</span>'''
+ Added: VC SoundMultiSample option. With this you can enhance the VC audio quality. Useful if your inject makes bad sounds. '''<span style="color: #ff0000">Reported issue by [https://gbatemp.net/members/347173/ @dbzkamehameha] &amp; [https://gbatemp.net/members/357112/ @angelhp]</span> and <span style="color: #00b300">solved by [https://gbatemp.net/members/357112/ @angelhp].</span>'''
* Added: VC SoundMultiSample option. With this you can enhance the VC audio quality. Useful if your inject makes bad sounds. '''<span style="color: #ff0000">Reported issue by [https://gbatemp.net/members/347173/ @dbzkamehameha] &amp; [https://gbatemp.net/members/357112/ @angelhp]</span> and <span style="color: #00b300">solved by [https://gbatemp.net/members/357112/ @angelhp].</span>'''
+ Added: Now you can choose the message that we will see in the Home Menu when closing the game after suspending. '''<span style="color: #00b300">Asked by [https://gbatemp.net/members/342324/ @noctis90210].</span>'''
* Added: Now you can choose the message that we will see in the Home Menu when closing the game after suspending. '''<span style="color: #00b300">Asked by [https://gbatemp.net/members/342324/ @noctis90210].</span>'''
+ Added: Native IPS patching. Now you can apply an IPS patch directly before making the CIA. Useful for use with GBA enhanced patches (just an example, any IPS patch will work).
* Added: Native IPS patching. Now you can apply an IPS patch directly before making the CIA. Useful for use with GBA enhanced patches (just an example, any IPS patch will work).
+ Added: 6 new built-in VC borders: Pokémon Blue, Pokémon Red, Pokémon Gold, Pokémon Silver, Pokémon TCG and Kirby.
* Added: 6 new built-in VC borders: Pokémon Blue, Pokémon Red, Pokémon Gold, Pokémon Silver, Pokémon TCG and Kirby.
* Fixed the &quot;Can not find a part of the path 'C:\Users\..\rom\vc1904.bin'&quot; error that was present in 32 bit Operative Systems when using the New VC option. '''<span style="color: #ff0000">Reported by [https://gbatemp.net/members/372729/ @darkalex004].</span>'''
* Fixed the &quot;Can not find a part of the path 'C:\Users\..\rom\vc1904.bin'&quot; error that was present in 32 bit Operative Systems when using the New VC option. '''<span style="color: #ff0000">Reported by [https://gbatemp.net/members/372729/ @darkalex004].</span>'''
* Fixed the white icon error that was present '''only''' in v1.9. '''<span style="color: #ff0000">Reported by [https://gbatemp.net/members/357112/ @angelhp].</span>'''
* Fixed the white icon error that was present '''only''' in v1.9. '''<span style="color: #ff0000">Reported by [https://gbatemp.net/members/357112/ @angelhp].</span>'''


'''v1.9:'''
'''v1.9:'''
+ Added: Game recognition. Most of official roms (non hacks/translated roms) now will be recognized and it'll auto-complete game name and publisher.
* Added: Game recognition. Most of official roms (non hacks/translated roms) now will be recognized and it'll auto-complete game name and publisher.
+ Added: Automatic title screen and/or box cover download! Thanks to [https://gbatemp.net/members/318768/ @natinusala]!
* Added: Automatic title screen and/or box cover download! Thanks to [https://gbatemp.net/members/318768/ @natinusala]!
+ Added: Now the random Title ID's won't match an eShop app Title ID.
* Added: Now the random Title ID's won't match an eShop app Title ID.
+ Added: Progress bar on step 4.
* Added: Progress bar on step 4.
* Fixed: Support for Windows XP (Now it uses Framework 4.0).
* Fixed: Support for Windows XP (Now it uses Framework 4.0).
* Got rid of the interpolation mode selection.
* Got rid of the interpolation mode selection.
Line 275: Line 164:


'''v1.8:'''
'''v1.8:'''
+ Added: Option to make 160x144 (GBC pixel perfect original) screen without pressing START or SELECT (but with black borders).
* Added: Option to make 160x144 (GBC pixel perfect original) screen without pressing START or SELECT (but with black borders).
* Fixed the inner image loading issue at step 3 that was present in v1.7.
* Fixed the inner image loading issue at step 3 that was present in v1.7.


'''v1.7:'''
'''v1.7:'''
+ Added: Option to make an injection with the ''new'' Virtual Console (that one which has no savestates and supports Link Cable '''<span style="color: #ff0000">if you have the correct game patches for that</span>'''). Thanks to [https://gbatemp.net/members/352209/ @Traiver].
* Added: Option to make an injection with the ''new'' Virtual Console (that one which has no savestates and supports Link Cable '''<span style="color: #ff0000">if you have the correct game patches for that</span>'''). Thanks to [https://gbatemp.net/members/352209/ @Traiver].
* Fixed: Override the imported icon.bin flags with another ones, so the game will show on the activity log, and the parental controls won't be a problem.
* Fixed: Override the imported icon.bin flags with another ones, so the game will show on the activity log, and the parental controls won't be a problem.
* Fixed: Now everytime you open a new gbc rom, the program will auto-generate a new random Title ID and product code.
* Fixed: Now everytime you open a new gbc rom, the program will auto-generate a new random Title ID and product code.


'''v1.6:'''
'''v1.6:'''
+ Added: Now you can specify a short game name when making the icon of the CIA.
* Added: Now you can specify a short game name when making the icon of the CIA.
* Fixed: Now the injections should be region-free (not tested).
* Fixed: Now the injections should be region-free (not tested).
* Fixed: Now the parental control won't be a trouble.
* Fixed: Now the parental control won't be a trouble.
* Fixed: Support for 32 bits operative systems.
* Fixed: Support for 32 bits operative systems.


'''
'''v1.5:'''
v1.5:'''
* Changed: Fixed a bug that did not allow to generate the CIA when a banner and an icon were imported.
* Changed: Fixed a bug that did not allow to generate the CIA when a banner and an icon were imported.
* Changed: Got rid of DirectX/Ohana stuff
* Changed: Got rid of DirectX/Ohana stuff


'''v1.4:
'''v1.4:
Line 300: Line 187:
* Now if you make the .3ds version, the app will also make you the CIA version
* Now if you make the .3ds version, the app will also make you the CIA version
* Fixed the &quot;System.IO.IOException: The directory is not empty.&quot; error. Now you don't need to check if there's a temp folder.
* Fixed the &quot;System.IO.IOException: The directory is not empty.&quot; error. Now you don't need to check if there's a temp folder.


'''v1.3:'''
'''v1.3:'''
+ Added the option to import an external text banner!
* Added the option to import an external text banner!
+ Added the option to import an external ingame border!
* Added the option to import an external ingame border!
+ Now you can import a pre-made icon.bin
* Now you can import a pre-made icon.bin
+ Now you can import a pre-made banner.bin
* Now you can import a pre-made banner.bin
+ Now you can export the icon.bin generated by the application without making the CIA
* Now you can export the icon.bin generated by the application without making the CIA
+ Now you can export the banner.bin generated by the application without making the CIA
* Now you can export the banner.bin generated by the application without making the CIA
 
'''v1.2:''' Added the option to make real full screen and to export in .3ds format. Plus, &quot;fixed&quot; a bug when CIA generation is done and you wanted to continue using the application.
'''v1.1:''' Fixed framework error in CIA generation
'''v1.0:''' Initial release
 
</div>
 
</div>
 
 
Enjoy!
 
<div class="messageTextEndMarker">
 


</div></blockquote>
'''v1.2:'''
*Added the option to make real full screen and to export in .3ds format. Plus, &quot;fixed&quot; a bug when CIA generation is done and you wanted to continue using the application.
'''v1.1:'''
*Fixed framework error in CIA generation
'''v1.0:'''
*Initial release

Revision as of 11:16, 19 September 2021

Template:Infobox-3DS-Homebrews

The ultimate in GBC VC injection today!

Hello everyone. Today I'm releasing a Windows tool that will make the GBC injection process much easier and customizable. I'm introducing Ultimate GBC VC Injector for 3DS.

What does it do?:

It takes a Color Gameboy backup file and converts it to an installable CIA for your 3DS with CFW. It does all in a one single program.

Features:

  • VC GBC injection into a CIA
  • Easy made custom colored 3D banner
  • Easy made custom text/footer banner
  • Easy made custom ingame border injection
  • Easy made whole process!

Requirements: Microsoft .NET framework 4.5

Tutorial:

You'll just follow the steps in program. But just in case:

Step 1:Rom file selection

Open the program. You'll see this screen: bOyWRlW.png

Press Open GBC File button. It'll prompt you to pick a .gbc file. gzhB0gx.png

For this tutorial I'll pick the spanish edition of Pokémon Gold.

When you pick a rom you'll be able to go to Step 2 (icon and name).

Step 2:VC game icon and name

This is the Step 2 main screen: 0LFKxMW.png

All the fields are explained in the info boxes, but let me know if something doesn't understand.

Complete the fields making the most legit as possible (if you want to). For example: QnaeeaC.png

I used a title screen screenshot in it's original size as icon (the program will automatically stretch it).

When you complete all the fields you'll able to go to Step 3 (3d banner).

Step 3: VC GBC 3D banners

This is the Step 3 main screen: qH7to5S.png

Note: The program will load some default values (based on those in Step 2), but you can anyway replace these default values with ohter ones. Example: if you want the icon and 3D banner to have different images, then first complete Step 2 with the icon image that you want and then complete Step 3 with the banner image that you want. Otherwise if you are too lazy or you want the same standard as legit VC CIA, leave it as is.

For this example, I'll let the same image as the icon, but I'll change the banner color for a golden one. To do this, just press Change frame color button and pick a color.

IEMAmM5.png

There is a crappy preview of the banner color. The real one will be in 3D! Also, I'll edit the bottom banner text, adding the release data (in spanish). You can change the font type, size, and brightness. Also there's a preview of this text banner (ignore the red borders, they won't be there in the console).

Doing my changes for this example:

0tTtusZ.png

When you complete or modify all the fields you'll able to go to Step 4 (VC parameters).


Step 4:VC parameters

This is the Step 4 main screen: feeqTbl.png

(ignore that info box, it's not actually very explanatory)?

In this screen you can make the game full screen (as long as you launch the game without holding START or SELECT button).

I was experiencing with the ingame borders. You can select a few frame styles (discover them on your own ^_^). You can now import a custom one (it's any 512x256 image).

For this example I don't want the full screen mod, but I'll pick a non-purple colored frame, picking a light blue color for the frame (because I want to and I can File:Https://emoji.tapatalk-cdn.com/emoji14.png).

This is the result:

0muVMyl.png

There's some things I didn't say, but I think they're self-explanatory (If not, let me know!).

Once we have everything ready, press Finish button.

That's it! The application will ask you where do you want to save the CIA file and It took some seconds to create it. When the CIA is ready, the application will let you know it.

4wgUBvi.png

Then you can install the CIA in sdcard using any CIA manager (actually I use the new FBI).


(The tutorial's screenshot are from v1.0)

Custom in-game borders:

If you want to make some custom borders, use this image as base:

ODH1Q0G.png

Please share those borders between us!

Console screenshots:

UMQlyfH.png

ljG2FTx.png


Spoiler

Ezeuf8Y.png

E5OVWqG.png

TODO, petitions, etc: For now I'll just read this thread and make changes acording to the best for all. The code will be released much later; I'm planing to do a series of VC injectors... If a new version comes, I'll post here and I'll edit the OP.

Changelog:

v1.10:

  • Added: Now you can write two separate lines in the banner text with custom font and size for each one. Asked by @dbzkamehameha.
  • Added: VC SoundMultiSample option. With this you can enhance the VC audio quality. Useful if your inject makes bad sounds. Reported issue by @dbzkamehameha & @angelhp and solved by @angelhp.
  • Added: Now you can choose the message that we will see in the Home Menu when closing the game after suspending. Asked by @noctis90210.
  • Added: Native IPS patching. Now you can apply an IPS patch directly before making the CIA. Useful for use with GBA enhanced patches (just an example, any IPS patch will work).
  • Added: 6 new built-in VC borders: Pokémon Blue, Pokémon Red, Pokémon Gold, Pokémon Silver, Pokémon TCG and Kirby.
  • Fixed the "Can not find a part of the path 'C:\Users\..\rom\vc1904.bin'" error that was present in 32 bit Operative Systems when using the New VC option. Reported by @darkalex004.
  • Fixed the white icon error that was present only in v1.9. Reported by @angelhp.

v1.9:

  • Added: Game recognition. Most of official roms (non hacks/translated roms) now will be recognized and it'll auto-complete game name and publisher.
  • Added: Automatic title screen and/or box cover download! Thanks to @natinusala!
  • Added: Now the random Title ID's won't match an eShop app Title ID.
  • Added: Progress bar on step 4.
  • Fixed: Support for Windows XP (Now it uses Framework 4.0).
  • Got rid of the interpolation mode selection.
  • Better quality icon and banner resizing.
  • Fixed the ampersands missing on the game name.
  • Fixed the bug that causes line breaks on the Title name and publisher to become question marks.

v1.8:

  • Added: Option to make 160x144 (GBC pixel perfect original) screen without pressing START or SELECT (but with black borders).
  • Fixed the inner image loading issue at step 3 that was present in v1.7.

v1.7:

  • Added: Option to make an injection with the new Virtual Console (that one which has no savestates and supports Link Cable if you have the correct game patches for that). Thanks to @Traiver.
  • Fixed: Override the imported icon.bin flags with another ones, so the game will show on the activity log, and the parental controls won't be a problem.
  • Fixed: Now everytime you open a new gbc rom, the program will auto-generate a new random Title ID and product code.

v1.6:

  • Added: Now you can specify a short game name when making the icon of the CIA.
  • Fixed: Now the injections should be region-free (not tested).
  • Fixed: Now the parental control won't be a trouble.
  • Fixed: Support for 32 bits operative systems.

v1.5:

  • Changed: Fixed a bug that did not allow to generate the CIA when a banner and an icon were imported.
  • Changed: Got rid of DirectX/Ohana stuff

v1.4:

  • Fixed a bug in the icon.bin generation, which used to have incorrect flags, and the game was not shown in the activity log. (Now it does!):D
  • Now the app won't close itself after creating a CIA
  • Now if you make the .3ds version, the app will also make you the CIA version
  • Fixed the "System.IO.IOException: The directory is not empty." error. Now you don't need to check if there's a temp folder.

v1.3:

  • Added the option to import an external text banner!
  • Added the option to import an external ingame border!
  • Now you can import a pre-made icon.bin
  • Now you can import a pre-made banner.bin
  • Now you can export the icon.bin generated by the application without making the CIA
  • Now you can export the banner.bin generated by the application without making the CIA

v1.2:

  • Added the option to make real full screen and to export in .3ds format. Plus, "fixed" a bug when CIA generation is done and you wanted to continue using the application.

v1.1:

  • Fixed framework error in CIA generation

v1.0:

  • Initial release

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